GB Studio 3.0 now available!
Wow, has it been that long? Over a year since the last GB Studio 2 beta, we’ve skipped right over to GB Studio 3.0 to mark the big changes that our new game engine will allow both now and in the future.
This is a big update introducing:
- Export for Analogue Pocket!
- Parallax scrolling backgrounds!
- Sprite animation editor!
- Large sprites!
- Music editor!
- Multiple fonts!
- Custom emotes!
- GBVM scripting language (more on this later)
Full changelog is available at https://github.com/chrismaltby/gb-studio/blob/main/CHANGELOG.md#300
Documentation has been updated with details about many of the new features at https://www.gbstudio.dev/docs/. If you’ve got an existing project make sure to back it up before migrating, you might need to follow the steps on https://www.gbstudio.dev/migrate too.
There’s a few things that were demoed that didn’t quite make it into this release (like WAV sound effects), they’ll be coming in later updates so keep checking back!
Thanks for the support everyone!
And thanks to everyone who has donated to help me make GB Studio as good as it can be. Feel free to set the price to $0 if you want though, no pressure.
You can download on GitHub (along with all the previous releases) if you want too at https://github.com/chrismaltby/gb-studio/releases
Files
Get GB Studio
GB Studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Status | Released |
Category | Tool |
Author | Chris Maltby |
Genre | Adventure, Role Playing |
Tags | 8-Bit, Game Boy, GameMaker, Level Editor, Pixel Art, Retro, RPG Maker, tools |
More posts
- GB Studio 4.1.3 now available!64 days ago
- GB Studio 4.1.2 now available!71 days ago
- GB Studio 4.1.1 now available!76 days ago
- GB Studio 4.1.0 now available!78 days ago
- GB Studio 4.0.2 now available!Jul 29, 2024
- GB Studio 4.0.1 now available!Jul 22, 2024
- GB Studio 4 now available!Jun 19, 2024
- GB Studio 3.2.0 now available!Jan 29, 2024
- GB Studio 3.1.0 now available!Sep 11, 2022
Comments
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What's the limit to the amount of sprites you can have in a game and in a scene? The documentation I've seen makes it seem like you can only have 25 in the entire game which is insanely low, since even a two frame top-down 16x16 character would take about a third of those sprites, and most actual GB games have larger characters than that. Is that really it?
Awesome!
WOW ... GREAT ... and a ultra BIG THANK YOU !!
°˖✧◝(⁰▿⁰)◜✧˖°
Holy moley, this is a great gift before Yule!
I enjoy seeing the progress.