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[Update] GB Studio Engine Updates!

It's been quite a while since the last update, I'm currently rewriting the game engine to make it easier to debug, extend and improve upon and as part of that there will be some great new features coming to GB Studio including parallax backgrounds and a new music engine. I put together a small trailer showing off some of the new features :-) This update is likely going to take a while, but it will be worth it!

[Update] GB Studio 2.0.0 Beta 4 Just released!

Another beta release is here! This version fixes the issues with text overflowing into the background that was introduced in beta3, improves palette swapping events, adds new options to the camera shake event, improves copy/paste to retain variable names and actors hooked up in events and more!

Full changelog is available at https://github.com/chrismaltby/gb-studio/blob/v2beta/CHANGELOG.md#200-beta4

Also the community have started to update the beta docs to highlight some of the new features https://develop.gbstudio.dev/docs/ This is still work in progress though so not everything here is accurate to the beta!

There's still some known bugs to get through and I've got some more plans before 2.0.0 is ready to go out of beta. If you spot anything wrong you can create a new issue on GitHub over at https://github.com/chrismaltby/gb-studio/issues

Starting to get my thoughts together on a roadmap and I'll post it here as soon as I'm ready!

Thanks for the support everyone! 

And thanks to everyone who has donated to help me make GB Studio as good as it can be. Feel free to set the price to $0 if you want though, no pressure, and you can download on GitHub if you want too.


GB Studio is a visual game builder with no programming knowledge required allowing you to make real Game Boy ROMs in minutes. You can run the games on any emulator or you can run them on your Game Boy if you've got a flash cart!

Full documentation is available at https://www.gbstudio.dev/.

It's open source too!

Can't wait to see what you make!

- Chris


Download NowName your own price

Click download now to get access to the following files:

GB Studio 2.0.0 Beta 4 for Windows 64-bit (With Installer) 151 MB
Version 2.0.0-beta4
GB Studio 2.0.0 Beta 4 for Windows 32-bit (With Installer) 145 MB
Version 2.0.0-beta4
GB Studio 2.0.0 Beta 4 for Mac 76 MB
Version 2.0.0-beta4
GB Studio 2.0.0 Beta 4 for Ubuntu/Debian Linux 56 MB
Version 2.0.0-beta4
GB Studio 2.0.0 Beta 4 for Fedora/Red Hat Linux 62 MB
Version 2.0.0-beta4
GB Studio 2.0.0 Beta 4 for Windows 64-bit (No Installer) 81 MB
Version 2.0.0-beta4
GB Studio 2.0.0 Beta 4 for Windows 32-bit (No Installer) 78 MB
Version 2.0.0-beta4
GB Studio 1.2.1 for Windows 64-bit (Squirrel installer) 189 MB
GB Studio 1.2.1 for Windows 32-bit (Squirrel installer) 184 MB
GB Studio 1.2.1 for Mac 91 MB
GB Studio 1.2.1 for Ubuntu/Debian Linux 76 MB
GB Studio 1.2.1 for Fedora/Red Hat Linux 86 MB
GB Studio 1.2.1 for Windows 64-bit (No installer) 112 MB
GB Studio 1.2.1 for Windows 32-bit (No installer) 108 MB

Development log


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For the beta 4 update, it says that there are .wav sound effects, but I put a .wav file and it didn't work. Could anyone correct me if that isn't what the  "GB Studio Engine Updates" video meant, or please tell me how to do this correctly

is it possible to make a Chromebook friendly version?


Chris Matbly, dude your program is way way way better than Godot.

By a long shot, you know it's good when you learn a bunch in a week and retain skills.

With Godot I didn't learn anything in a  month. I was in development hell, now with gb studio I'm in game development Heaven. Please advertise more.

Show some commercials on TV, on Reddit, and on Youtube.

This is the perfect software to teach anybody, and I mean it!

You saved my butt. And my project.


There's a newer beta on GitHub


Thanks man

is it beta 6?

Beta 5

can you make an FPS with it? ( first person shooter)

(2 edits)

If you look at tyrannosaurus tex, then somewhat. Unfortunately this engine is not designed to do that sort of task. And therefore impossible unless you mod this engine to refresh tiles in rapid succession. And have some extremely compact raycasting code. Which at that point you might as well do assembly. Not to mention it requires extreme knowledge of the hardware inside and out.



when is mode 7 support comming


Mode 7 was come from SNES and GBA


The last time I checked, the GBA doesn't have mode 7. It just has the same transformations as the SNES. And the GBA's "Mode 7" also allows for the same transformations on Sprites, something the SNES doesn't do.

Oh, hey. Looks like there's a GBoy Studio 'opening game cutscene' animation jam going on from now until 6/14/21

GB Studio Jam (Skittle Special #2) hosted by Repugnant Bounty https://itch.io/jam/gb-studio-jam-skittle-special-2


not sure if anyone noticed but, beta 5 is actually out a month ago. here's a video on how to get it. (not mine)

maltby forgot to update the description lul.

(2 edits) (+2)

he's been updating frequently on his github btw, there is an alpha 3.0 and stable release 1.2.2


They can add mechanics such as "writing the player's name" and having the player's "movement sprite" revert to a "standing sprite" when he stops moving.


that would be cool


Why does windows defender think this is a virus? Is this a virus?


its not a virus, trust me


yea im just gonna be on the safe side but if I need this ill get it


Windows defender thinks most things are a virus, if you download through the itch client it does not.

ah thx


Imagine being "just a programmer" but turning away a drag and drop dev tool because Window's Defender is being Windows Defender. 

hey Chris Matby, he has also tried uploading gb studio to other platforms to upload projects like Gamejolt.com It would be good to upload the engine in several places, and gamejolt is a big site, I also liked this new version of gb studio a lot

(1 edit) (-2)

my chromebook dosent support crosstini or linux beta

I feel like this really does work, I just don't know how to run Linux and stuff.

Windows build? If you're comparing the difficulty to Linux just build upon the template


This is amazing, but please add diagonal movement

can you add one for chrome os pls my chromebook cant support linux

acc you can activate linux beta so if know the commands you open the the zip file and use the studio

no like when i go to my settings there is no linux or linux mode at all



Hi, I have a problem. When I open a project, the funds don't appear. I've already reloaded the assets and it's still the fault. How can I fix this?

I may not be the creator but I think deleting the engine and then re-downloading it might fix it!

Looks like it can't find the backgrounds


can you FIX the audio pls


how i can make cutscenes?

You do an action tile and make it so a sprite for animation pops up, You can make this animation sprite do anything from emote when a certain area is reached or even have dialogue


Can I Create something like "The Legend of Zelda - Minish Cap" Combat style on this? if so I'll buy ASAP!


it is totally possible! also you don't need to buy the engine its totally free.


im going to scream on top of my lungs until i get to use gameboy studio in browser

oh my god that'd be awesome



That would be neat. Make it an HTML5 interface, and do the compiling on the back end. Be able to load in your project locally or from a cloud service. I could see that being a huge win.



imagine just exporting the engine into HTML so then people can use it in the browser XD



just plss i wanted the STUPID GB STUDIO

Just download it, it's free.



Chill, bro. xD

i actually know a online game builder that makes games for gameboy, will update if i find it.

Here's a game i made with it:



Hi, I just finished a game made on the beta version, available as free download and physical GB cartridge too ! I think it's a good example of what you can do with the log. And there is a small tutorial in the commentary section to modifying physics of the engine : https://yliader.itch.io/prima-materia


can u make it so that u dont have to download but use GB studio in browser

i agree. I am a person who has a computer that cant run .exe, linux, and mac files and want to make a GameBoy Game.

Just out of curiosity, what are you running if you can't use any of the provided executables?


chrome os. but my computer doesnt work with linux


you can get wine for chrome os im pretty sure


ur stupid

Just search google or youtube How to install windows applications on your chromebook, so you won't have to wait to use "GB Studio" ... In fact, there is an application called "CrossOver" with which you can install any file with an .exe extension. . do some research. Success and greetings.

pls tell me its on google play rn

crossover isnt on google play for some reason

wait u have crossover?

No previous knowledge of coding is needed, you will be using a visual scripting tool, there are many tutorials to show how to script using scripted events collision detections.


Amazing tool that kicks ass,
Keep up the good work Mate!


can you create code?

do you need to know how to code with this engine?

not really, but I still recommend reading the documentation so as not to waste so much time trying to see what each thing does xd

(google translate)

Where is the documentation?

Documentation | GB Studio


I am pretty sure that the comment section is the wrong format here. A forum would be better imo

Deleted 114 days ago




How do I edit images? every time I click edit it opens a new tab on google with just the image


Go to the project folder -> assets -> backgrounds and open the image you need.
P.S. My default editor opens when I click "edit"

(Google Translate)

It worked, thanks

Sorry, how can I remove the 6-character limit?

For example, make one column instead of two, and then there will be more characters?

(Google Translate)

Would it be possible to build as an appimage for Linux? I think that be more universal.

It is excellent.

Looks good :0


Has anyone seen if any version of gb studio is working on a raspberry pi. I'm curious as I'm developing a sort of tiny laptop with a raspberry pi as its heart.


It's open-source, so it just needs compiled in Raspbian OS to work. The Linux builds are for AMD64_86 (x86/x64) and not ARM64 (ARMv7/ARMv8). Hope that makes sense.

Perfect, thanks my dude

Have you tried this? I'm curious to know how well it runs on Raspbian/Raspberry Pi OS. 

I have not unfortunately, I've been moving recently. So time has been limited to me, plus I have yet to obtain a raspberry pi 

I see. Perhaps I'll try it out and report my findings.


have a bun




You have my eternal gratitude. I will remember this gif until I draw my final breath.



Very cool 馃憤

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