Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 245 to 284 of 518 · Next page · Previous page · First page · Last page

can you make an FPS with it? ( first person shooter)

(2 edits)

If you look at tyrannosaurus tex, then somewhat. Unfortunately this engine is not designed to do that sort of task. And therefore impossible unless you mod this engine to refresh tiles in rapid succession. And have some extremely compact raycasting code. Which at that point you might as well do assembly. Not to mention it requires extreme knowledge of the hardware inside and out.

(-1)

whoaaaaaaaaaa

(-3)

when is mode 7 support comming

(+1)

what

Mode 7 was come from SNES and GBA

(+1)

??
The last time I checked, the GBA doesn't have mode 7. It just has the same transformations as the SNES. And the GBA's "Mode 7" also allows for the same transformations on Sprites, something the SNES doesn't do.

Oh, hey. Looks like there's a GBoy Studio 'opening game cutscene' animation jam going on from now until 6/14/21

GB Studio Jam (Skittle Special #2) hosted by Repugnant Bounty https://itch.io/jam/gb-studio-jam-skittle-special-2

(+5)

not sure if anyone noticed but, beta 5 is actually out a month ago. here's a video on how to get it. (not mine)

maltby forgot to update the description lul.

(2 edits) (+2)

he's been updating frequently on his github btw, there is an alpha 3.0 and stable release 1.2.2

(+1)

They can add mechanics such as "writing the player's name" and having the player's "movement sprite" revert to a "standing sprite" when he stops moving.

(+1)

that would be cool

You could do them both with scripting

(-5)

Why does windows defender think this is a virus? Is this a virus?

(+4)

its not a virus, trust me

(-8)

yea im just gonna be on the safe side but if I need this ill get it

(+5)

Windows defender thinks most things are a virus, if you download through the itch client it does not.

ah thx

(+9)

Imagine being "just a programmer" but turning away a drag and drop dev tool because Window's Defender is being Windows Defender. 

imagine using window

hey Chris Matby, he has also tried uploading gb studio to other platforms to upload projects like Gamejolt.com It would be good to upload the engine in several places, and gamejolt is a big site, I also liked this new version of gb studio a lot

(1 edit) (-3)

my chromebook dosent support crosstini or linux beta

I feel like this really does work, I just don't know how to run Linux and stuff.

Windows build? If you're comparing the difficulty to Linux just build upon the template

(+3)

This is amazing, but please add diagonal movement

can you add one for chrome os pls my chromebook cant support linux

acc you can activate linux beta so if know the commands you open the the zip file and use the studio

no like when i go to my settings there is no linux or linux mode at all

https://support.google.com/chromebook/answer/9145439?hl=en

(+3)


Hi, I have a problem. When I open a project, the funds don't appear. I've already reloaded the assets and it's still the fault. How can I fix this?

I may not be the creator but I think deleting the engine and then re-downloading it might fix it!

Looks like it can't find the backgrounds

(+2)

can you FIX the audio pls

(+1)

how i can make cutscenes?

You do an action tile and make it so a sprite for animation pops up, You can make this animation sprite do anything from emote when a certain area is reached or even have dialogue

(+1)

Can I Create something like "The Legend of Zelda - Minish Cap" Combat style on this? if so I'll buy ASAP!

(+2)

it is totally possible! also you don't need to buy the engine its totally free.

(-5)

im going to scream on top of my lungs until i get to use gameboy studio in browser

oh my god that'd be awesome

(-2)

yeah

That would be neat. Make it an HTML5 interface, and do the compiling on the back end. Be able to load in your project locally or from a cloud service. I could see that being a huge win.

(-1)

yea

imagine just exporting the engine into HTML so then people can use it in the browser XD

(-3)

DAFAQ DID U SAY

(-5)

just plss i wanted the STUPID GB STUDIO

Just download it, it's free.

(-3)

I MEANT USING IT IN THE FRICKING BROWSER

(+1)

Chill, bro. xD

i actually know a online game builder that makes games for gameboy, will update if i find it.

Here's a game i made with it:

https://cento.itch.io/blasterblade

(-2)

you don't realise THAT I'M USING A FRICKIN CHROMEBOOK THAT DOES NOT WORK WITH LINUX?!?!

I heard you can install GB Studio on a Chromebook; if not, just install a Linux distro that's compatible with your laptop. And stop being so annoying, the developer is making a free app for everyone to use and you're screaming because you can't run it.

Hi, I just finished a game made on the beta version, available as free download and physical GB cartridge too ! I think it's a good example of what you can do with the log. And there is a small tutorial in the commentary section to modifying physics of the engine : https://yliader.itch.io/prima-materia

(+1)(-3)

can u make it so that u dont have to download but use GB studio in browser

i agree. I am a person who has a computer that cant run .exe, linux, and mac files and want to make a GameBoy Game.

Just out of curiosity, what are you running if you can't use any of the provided executables?

(+1)

chrome os. but my computer doesnt work with linux

pls?

you can get wine for chrome os im pretty sure

(-2)

ur stupid

Just search google or youtube How to install windows applications on your chromebook, so you won't have to wait to use "GB Studio" ... In fact, there is an application called "CrossOver" with which you can install any file with an .exe extension. . do some research. Success and greetings.

pls tell me its on google play rn

crossover isnt on google play for some reason

wait u have crossover?

No previous knowledge of coding is needed, you will be using a visual scripting tool, there are many tutorials to show how to script using scripted events collision detections.

(+2)

Amazing tool that kicks ass,
Keep up the good work Mate!

(+1)

can you create code?

do you need to know how to code with this engine?

not really, but I still recommend reading the documentation so as not to waste so much time trying to see what each thing does xd

(google translate)

Where is the documentation?

Documentation | GB Studio

(+1)

I am pretty sure that the comment section is the wrong format here. A forum would be better imo

Deleted 3 years ago
(-2)

No.

(+1)(-1)

PERFECT THING TO MAKE UNDERTALE ON JUST TOTALLY PERFECT!!(i mean the btw)

How do I edit images? every time I click edit it opens a new tab on google with just the image

(+1)

Go to the project folder -> assets -> backgrounds and open the image you need.
P.S. My default editor opens when I click "edit"

(Google Translate)

It worked, thanks

Sorry, how can I remove the 6-character limit?

For example, make one column instead of two, and then there will be more characters?

(Google Translate)

Would it be possible to build as an appimage for Linux? I think that be more universal.

It is excellent.

Looks good :0

(+1)

Has anyone seen if any version of gb studio is working on a raspberry pi. I'm curious as I'm developing a sort of tiny laptop with a raspberry pi as its heart.

(+1)

It's open-source, so it just needs compiled in Raspbian OS to work. The Linux builds are for AMD64_86 (x86/x64) and not ARM64 (ARMv7/ARMv8). Hope that makes sense.

Perfect, thanks my dude

Have you tried this? I'm curious to know how well it runs on Raspbian/Raspberry Pi OS. 

I have not unfortunately, I've been moving recently. So time has been limited to me, plus I have yet to obtain a raspberry pi 

I see. Perhaps I'll try it out and report my findings.

(+7)(-2)

have a bun

(+1)

thanks

(+1)

You have my eternal gratitude. I will remember this gif until I draw my final breath.

uwu

(-1)

Very cool 👍

(+1)

Any chance to get a native build for Arch Linux? I just looked on the internet and what I found so far is that neither .deb or .rpm will  work on Arch without going through weird loops to make it work

(+1)

Have you tired building/running it from the source on git. That shouldn't be too difficult.

(+2)

With the character walking animations, I think it should be possible to have an idle animation with the 6in No. 16x16 sprites. Just have a front idle sprite, a front walking sprite that is then flipped back and forth, a back idle sprite, a front walking sprite that is then flipped back and forth, and two side walking sprites, flipped for direction. Does anyone know how to go about implementing this?

(-1)

Unfortunately, that would leave no room for any other sprite animations. It would be highly inefficient for this engine. Not to mention there's no way to animate that many frames without having to resort to coding each frame on the update pattern, which for player sprites is impossible due to only the last 2 frames being flipable. I've definitely tried this at the start, but with no luck. So I opted to making the most out of a little. 

(-1)

I'm having some problems running the Linux file. Is it just me or does it work for others?

(+1)

The .deb works fine for me in Mint

(+1)

in GB studio what is a good music editor

(+1)

Unfortunately there's no real good music editor with the current build. The best that I was capable of was by making the song in beep box (or anything with a midi export). And then using the sample song located in your music folder of gb studio. I loaded the .mod file in open mpt FIRST. Then I went under file and append the .midi file. Then I manually resampled each note, and test that it worked. Then export the new song in the .mod format. 

In short, theres just no easy way of doing this (or a good way for that matter) you just have to experiment and see whats right. 

Otherwise I used 

Beepbox.co for making the music and exporting to .midi

Open mpt for tracker conversions, as to convert to the .mod format 

Does LSDJ support .mod export?

Unfortunately no, there's no way to transfer the files out unless you extract them raw. And even then it would way too much work.

Viewing most recent comments 245 to 284 of 518 · Next page · Previous page · First page · Last page