Question. Is there a way to make a game boot into different routines depending on which Game Boy it's using? I wanted to make a program where it gives you a different incompatibility error depending on what system is recognized.
So I was messing around with the dash in the new adventure mode, but I dashed into a change scene trigger, and sometimes some enemies would be hidden but still active. I also had the dash to ignore triggers too. Just something you might wanna fix.
Thanks for this image, it helps narrow down a few things it could be but it's not enough to say for certain
Does this also happen for brand new projects or just this specific one?
Where are the project files are stored? On your main disk, a USB drive, a network drive, OneDrive?
Does the project folder contain files with the ".new" file extension? Also does the project folder contain files with the ".bak" file extension? Knowing this will explain how far the save process got before failing
Do you have write permission to the folder and files, the error (especially the music editor one) seem to imply you maybe don't
Do older versions of GB Studio still work for you on that project?
Is there anything reading/locking the project files maybe, e.g. is an anti-virus scan running, or you have them open in a text editor
Weirdly have you tried rebooting Windows, if something was locking those files it could fix the problem
If you can make a brand new project and it works that would lead me to think it's likely a file permission issue with your project. If the older version of GB Studio works on this project but your new one doesn't then there's something very odd going on.
I saw this happen on another project with 4.3.0 yesterday, there might be another message in the log saying that a script doesn’t fit into a memory bank. The error isn’t very good but it’s saying that one of your scripts is too long and needs to be reduced in size or split into smaller parts. (Dialogue events now take up slightly more memory to fix a bug that was found)
Hi Samuel, can you submit a bug report at https://github.com/chrismaltby/gb-studio/issues with more information about what you're doing, and any error messages you're seeing. My guess is you have a project you made with 4.2.0 that you're trying to open in 4.3.0 but now can't save it?
Things that it would be good to know: - What operating system are you using? Windows? Mac? Linux? - Which version of GB Studio are you using? 4.3.0? - Are there any error messages, what do they say? - Is there anything specific about where your project files are stored? e.g. they're on an iCloud drive? On a USB stick? Or just on your hard drive as normal. - Can you provide screenshots? - Can you provide project files so I can reproduce the issue myself?
My GB Studio fangame went viral after some YouTube channel specializing in hacks and homebrews posted a playthrough! That is not something I was ready for.
Cool to experiment with! i am currently making a test/tech demo with it, which when i get the first stage done, i will try to redo the backgrounds and give the game a name, and then using all the code i will expand it and add in more stages! thanks for this amazing software!
Hi Chris - been a MASSIVE fan of GB Studio since day one, such an amazing (and huge) project! I've been developing a cool design partner app for GB Studio and would love it if you could maybe give some feedback. It's early stages, but pretty feature rich, and exports GB Studio projects - I call it GB Edit - gbedit.dev - thanks in advance!
That's amazing! I love the GB Edit Tool. It's so straightforward. I had fun doodling a house and some trees in it just now and watching the feedback in the live preview.
one other issue i'm having is actors not animating if they don't move diagonally first. this didn't happen in 4.1
is there a fix for this too?
unsure if it's also a bug but trying to use the new left-right-only animation state doesn't flip the actor when moving a different direction, at least in adventure mode. could that be added as a fix in a new version? would halve the amount of animation data i need for this character. if so, i guess the expected outcome would be if it moves any amount left or right it will animate in that direction, but if it only moves up or down it will maintain the direction it was already facing? would be a huge deal for me if that's how it worked
Hi, could you maybe try clearing your build cache or setting a different temporary directory as shown in these screenshots? I've had a few similar reports recently and I'm wondering if there's something causing old cached versions of files to be used when they shouldn't.
Hopefully this works for you, I'm investigating what's going on and will have a fix released as soon as I can figure it out :-)
Appreciate the Linux ARM64 builds! Thank you! I could finally ditch MacOS totally on my M1 Macbook to tinker with one of my favorite pastimes: GB Studio!
I noticed that if you edit an FX Hammer .sav file after adding it to your project, the .gbsres file associated with said .sav file won't automatically update to account for the number of sound effects. You have to go in there and manually type in the number of sound effects if you want them all to play correctly.
I wanted to know if there are plans to add gravity for actors, since not being able to use it greatly limits the platform mode, for the movement of enemies and especially bosses. I was told that it is difficult to implement, but I am asking anyway, since this feature is almost essential for projects such as platform games
Good point. I made a Mario fangame with this engine, and I had to give it physics like Super Mario Land. It worked pretty well, but I couldn't really make enemies fall off ledges that way, and the boss movement was a little janky.
I’m not sure what you mean? It doesn’t track your location and should never ask permission to either. Where are you seeing this? Is this on Windows, Mac or Linux?
...no.... you're not being tracked, this has nothing to do with tracking. You completely misunderstood what that meant on a basic level. This has nothing to do with google, or tracking your location in the world or anything. Your not being tracked, you're being weird.
It doesn't. It's not tracking you. Your being paranoid and weird and you read what you saw wrong. You're not being tracked. Your computer is informing you where the program is located on your computer's files. There is no tracking. You're not being spied on.
Also, looking at your posts, they're almost all negative. Not a single positive thing comes out of your mouth. You've only said one non-negative thing as of making this comment.
Oddly enough, the posts you make are primarily you calling people stupid/paranoid for them saying that something has potentially malicious code in it.
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Question. Is there a way to make a game boot into different routines depending on which Game Boy it's using? I wanted to make a program where it gives you a different incompatibility error depending on what system is recognized.
So I was messing around with the dash in the new adventure mode, but I dashed into a change scene trigger, and sometimes some enemies would be hidden but still active. I also had the dash to ignore triggers too. Just something you might wanna fix.
HOW HARD WOULD IT BE TO BE ABLE TO SORT ASSETS BY DATE/NAME/SIZE IN THE WORKSPACES FOR IMAGES AND MUSIC
FOLDERS WAS SUPER HELPFUL
Hi Samuel,
Thanks for this image, it helps narrow down a few things it could be but it's not enough to say for certain
If you can make a brand new project and it works that would lead me to think it's likely a file permission issue with your project. If the older version of GB Studio works on this project but your new one doesn't then there's something very odd going on.
If possible though can you please move this discussion to a post on https://github.com/chrismaltby/gb-studio/issues
Thanks,
Chris
hey do you have to know code
just asking
i wanna make a lil mini game and put it on itch io idk how to code though
nvm
lol
Meu Deus,o Windows Defender bloqueou o gb-studio.exe
Thank you so much for this amazing program. I would never have gotten into GB homebrew without your hard work!
I've been getting this error for a project for about a week now.
Any help/advice would be welcomed.
I love this project but I really have a need for an auto wrapper for dialogs.
It would be nice if there were some sort of click-and-drag feature to use in point-and-click games.
You forgot to get miraget to 4.3.2 because saving projects ain't working
can you add a super gameboy soundtrack and get that project folder mirigate to 4.3.2 please?
can you make a online version PREETY PLEASE
Thank you for all the hard work and the incredible amount of updates over the last years.
GB Studio has changed the Game Boy scene a lot.
<3
❤️
???
this didn't happen with previous versions
I saw this happen on another project with 4.3.0 yesterday, there might be another message in the log saying that a script doesn’t fit into a memory bank. The error isn’t very good but it’s saying that one of your scripts is too long and needs to be reduced in size or split into smaller parts. (Dialogue events now take up slightly more memory to fix a bug that was found)
Check out the second half of this message on GitHub where I see the same issue and gave a fix https://github.com/chrismaltby/gb-studio/issues/2098#issuecomment-4693926923
I’m going to work on improving that error message for the next version.
If you want to look at your project directly you can submit an issue at https://github.com/chrismaltby/gb-studio/issues to share your project files.
You should also be able to still open the project in 4.2 if you want to keep using the older version
I have this project 4.2.0 that it's the same but It will not saved
Hi Samuel, can you submit a bug report at https://github.com/chrismaltby/gb-studio/issues with more information about what you're doing, and any error messages you're seeing. My guess is you have a project you made with 4.2.0 that you're trying to open in 4.3.0 but now can't save it?
Things that it would be good to know:
- What operating system are you using? Windows? Mac? Linux?
- Which version of GB Studio are you using? 4.3.0?
- Are there any error messages, what do they say?
- Is there anything specific about where your project files are stored? e.g. they're on an iCloud drive? On a USB stick? Or just on your hard drive as normal.
- Can you provide screenshots?
- Can you provide project files so I can reproduce the issue myself?
If you can provide as much information as possible at https://github.com/chrismaltby/gb-studio/issues (Click "New Issue" on that page) I'll do what I can to help.
Thanks,
Chris
I
There was an Error while saving because it wouldn't save project
My GB Studio fangame went viral after some YouTube channel specializing in hacks and homebrews posted a playthrough! That is not something I was ready for.
Awesome, well done Levi! Is that your Yoshi game? I've just been playing it now, really cool!
Cool to experiment with! i am currently making a test/tech demo with it, which when i get the first stage done, i will try to redo the backgrounds and give the game a name, and then using all the code i will expand it and add in more stages! thanks for this amazing software!
Hi Chris - been a MASSIVE fan of GB Studio since day one, such an amazing (and huge) project! I've been developing a cool design partner app for GB Studio and would love it if you could maybe give some feedback. It's early stages, but pretty feature rich, and exports GB Studio projects - I call it GB Edit - gbedit.dev - thanks in advance!
That's amazing! I love the GB Edit Tool. It's so straightforward. I had fun doodling a house and some trees in it just now and watching the feedback in the live preview.
What about base tempo into GB Studio like the one that uses on gb music and what about the bbr image that comes with
And also fix the bug because I saw the left edge when the player touches the edge it will not be able to see OK?
And there's something wrong with the actors because it will not work correctly.
Can you update to 4.2.3?
Are there terms of use somewhere I can't seem to find or is it just "use it!!! have fun!!!" ?
The software license is here :-) https://github.com/chrismaltby/gb-studio/blob/main/LICENSE but, yes, pretty much "use it!!! have fun!!!" + "you own everything you make"
Thank you lol forgot to check github, I was just checking out the website. You're the best
What about base tempo into GB Studio like the one that uses on gb music and what about the bbr image that comes with
Can you update to 4.2.3?
Also fix the bugs to it's GB Studio because there is something wrong with the actor's movements so, can you fix it for me?
Just wanted to drop by and say, love ya Chris!
❤️
good
how can i make it portable for usb drivers
There’s is a portable version and a version to install
one other issue i'm having is actors not animating if they don't move diagonally first. this didn't happen in 4.1
is there a fix for this too?
unsure if it's also a bug but trying to use the new left-right-only animation state doesn't flip the actor when moving a different direction, at least in adventure mode. could that be added as a fix in a new version? would halve the amount of animation data i need for this character. if so, i guess the expected outcome would be if it moves any amount left or right it will animate in that direction, but if it only moves up or down it will maintain the direction it was already facing? would be a huge deal for me if that's how it worked
So do I understand that you can make GBA games with GB Studio also? Or are you able to just port your GB and GBC games to GBA?
The Game Boy Advance is able to play GB and GBC games. That's all.
Although I did put an Easter egg in my game that changes one sprite depending on whether you're using a Game Boy Color or a Game Boy Advance.
Hi, could you maybe try clearing your build cache or setting a different temporary directory as shown in these screenshots? I've had a few similar reports recently and I'm wondering if there's something causing old cached versions of files to be used when they shouldn't.


Hopefully this works for you, I'm investigating what's going on and will have a fix released as soon as I can figure it out :-)
Appreciate the Linux ARM64 builds! Thank you! I could finally ditch MacOS totally on my M1 Macbook to tinker with one of my favorite pastimes: GB Studio!
Which Linux distro are you using on M1, is that Asahi? Considering trying something like that out on my M1 Mac Mini when I get my next desktop Mac :-)
Yes. Asahi Fedora with Gnome. Works great.
I noticed that if you edit an FX Hammer .sav file after adding it to your project, the .gbsres file associated with said .sav file won't automatically update to account for the number of sound effects. You have to go in there and manually type in the number of sound effects if you want them all to play correctly.
Thanks Levi, I hadn't seen this before but you're right. I've got a fix in place now which will be included in the next bug fix release :-)
Hi Levi, I think this should be fixed now in 4.2.2 :-)
Any chance Game Gear support could be added or maybe a seperate release such as a GG Studio?
I wanted to know if there are plans to add gravity for actors, since not being able to use it greatly limits the platform mode, for the movement of enemies and especially bosses. I was told that it is difficult to implement, but I am asking anyway, since this feature is almost essential for projects such as platform games
Good point. I made a Mario fangame with this engine, and I had to give it physics like Super Mario Land. It worked pretty well, but I couldn't really make enemies fall off ledges that way, and the boss movement was a little janky.
I’m happy to pay 10 EUR for this fantastic software.
a good engine to begin i like it
why does it track my location?
I’m not sure what you mean? It doesn’t track your location and should never ask permission to either. Where are you seeing this? Is this on Windows, Mac or Linux?
Windows, the taskbar says "Location in use by: GB Studio"
probably because it uses chromium, and as we know google loves collecting our data
...no.... you're not being tracked, this has nothing to do with tracking. You completely misunderstood what that meant on a basic level. This has nothing to do with google, or tracking your location in the world or anything. Your not being tracked, you're being weird.
So, when it says „Location in use by GB Studio,“ what would that mean, if not for what it says?
The installer asked me for location permissions, too. I denied them, but it definitely tried.
It doesn't. It's not tracking you. Your being paranoid and weird and you read what you saw wrong. You're not being tracked. Your computer is informing you where the program is located on your computer's files. There is no tracking. You're not being spied on.
The "Location in use by: GB Studio" on the bottom of my screen would say otherwise
Also, looking at your posts, they're almost all negative. Not a single positive thing comes out of your mouth. You've only said one non-negative thing as of making this comment.
Oddly enough, the posts you make are primarily you calling people stupid/paranoid for them saying that something has potentially malicious code in it.
Truly a fantastic engine