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(+3)

First off -- THANK YOU for this awesome tool! We had a blast discovering it during a Jam this weekend (game here if you want to see it). Getting to play a tiny game of ours on the actual machine was immensely nostalgic. 

I was wondering though, is there (or are there plans to include) a way to use a MIDI keyboard to write music in the tool? 

Thanks =)

(-1)

make it so I can do this on chromebook

(+2)

I wanna use this on mobile

Me too😭😭😭😭

But on amazon kids tablet

Upgrade of android pls gbstudio

Make in-game conversations compatible with other languages PLS

(+1)

If you're saying you want games to be playable in other languages, these GB Studio Central articles should help you figure out how to add languages to your games.

https://gbstudiocentral.com/tips/understanding-fonts/

https://gbstudiocentral.com/tips/how-to-multi-language-mechanic/

(+1)

thank u so much❤️❤️

Hey, i was wondering if one day you can make a thing that can make games for the Sega Genesis/Megadrive and the Sega CD/Mega CD (and maybe the 32x) i know its kind of alot but it would be a real dream for something like this

Someone fulfilled your dream! I haven't tried it but it looks awesome.
https://mdengine.dev/

(1 edit)

oh my god, Oh My God, OH MY GOD!!! this... is... a... DREAM! COME! TRUE!!! like, bro. I FOUND MY BEST REASON TO GET AN ACTUALL SEGA GENESIS!!

Go all out, man! Genesis rocks, I hope you create something beautiful with that!

(I'm currently learning the sound chipset, can't beat the sound grit of that console)

please add controller suport for the baked in emulator or can some one teach me how

Does pressing a button on the controller not map it to the controls you select in the Settings tab?

Oh, but I guess that would cause problems for web builds because someone else may have a different controller than you.

Please compile it for armeabi processors

(+1)(-1)

How can I display text that exceeds the 256 characters in the ASCII mapping when the game is running? These texts can be displayed when the game is made, but not when the game is runnin.

Try using multiple fonts and swapping them out as necessary within dialogue events.

(+1)

Thank you for your reply. I don't quite understand how to operate it yet, but I will give it a try.

(+1)

On the variable text width font, the blank space is always white, with no way to change it. Please add a setting for the font to choose which color that extra space should be! (My project uses a black background and the white square looks really annoying and the only way to fix this is by typing a really annoying string of text before every textbox)

Can we see an example?

I've been having that same problem.

(-2)

how to on arm based processor

 

(-1)

on linux

(1 edit)

Doesn't look like they support arm linux despite the fact that there is in fact an arm-based Mac version. I'm not entirely sure why it was never released since it would be great to see on SBCs like Raspberry Pi. It's not like they can't handle Game Boy Development. If anyone knows how to compile for ARM LInux, or at least if it can be done, let us know..

(+1)

You should tackle a project, that will make it work on Chromebook better, or even better yet, make a online version of this through web browser

(+2)(-1)

This seems cool I just have no coding braincells

I have issue for running in my pc 
it showing me this error

Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058
Cancelled Build

Warnings:Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058

same

(-3)

I can't delete it. Can someone help me?

(1 edit)

Error: EPERM: operation not permitted, unlink 'C:\Users\___\AppData\Local\Temp\_gbstools\gbdk\bin\sdasgb.exe'

Great work, the engine is incredible and has generated a huge range of new games in just a few years. Thousands of new titles, I think Master System also deserves attention in this regard.

I will check if the source code is available and analyze if it would be possible to add an extension version for Sega Master System, as it would certainly take advantage of a lot of what is already ready.

(-4)

is there a option to make gba games 

(+2)(-1)

Haven't you read the other comments regarding GBA compatibility?

(-5)

no

(3 edits)

Is there a way in GB Studio to add one scene into another? To merge them together? For example, to change and display character's outfits?

(not my art, just a reference from pinterest)

Deleted 1 year ago
(1 edit) (+3)

I've got an idea. What you can do is make a background with multiple 'screens' and have the camera jump from one screen to the other. For example, I used this background image to give large text a fading effect:


I have a bit of space between the screens because of the way the Game Boy renders backgrounds (it uses a 256x256 tilemap that wraps around for larger scenes). You can fill this extra space as needed for non-static scenes (like I did with the blank stage).

(1 edit) (-1)

pinterest user spotted, opinion rejected (jk)

(+1)

Wow

I noticed that sometimes actors don't animate properly while they're flickering. Have you noticed this at all?

Please allow us to select small sprites! 8x8 if you please!

Just know that you can only have 40 sprites on screen at once, regardless of whether they're 8x8 or 8x16 sprites.

I understand that Gb studio has such limitations, but the choice to have sprites be selected in 8x16 is a little awkward. I honestly would like to know why that decision was made.

(1 edit) (-1)

The final boss in my game uses 24 sprite tiles, not including the prop actors used for attacking the player.

This could not have been done if the scene used 8x8 sprites.

(-3)

Hi. When I tested my game in SGB mode, I get a random and weird palette throughout the entire game, even when transferring SGB packets with a plugin, and the palette changes once you reset. I tested it with BSNES and Mesen, same problem. Might be caused by the Fade Street plugin. Until them, I’ll leave it with no SGB enhancements, or to make the game tell in SGB mode that the X button on the SNES controller should be pressed, and maybe provide passwords for custom palettes.

(+1)

is it possible to make a sort of undertale type game

(+1)

Yep. It looks like that's been done.

(+1)(-1)

yes i've seen that but was it made with this

(+1)

This one was made using GB Studio.

(+2)

can i put a rom i made in a physical game boy cartridge and play it

Yes

(+1)

thanks i was thinking of selling physical games using this thanks for the info

*ports some ROMs into GBA cartridges for $219 on the open market*

Nintendo: "Don't mind me, just taking notes."

I tested my game on a real flash cart before its initial release.

Can/how do I use this on IOS (iPad)

You can play the games you make on an iPad. You cannot make games using GB Studio on an iPad. GB Studio only runs on Linux, Mac, and Windows computers.

okay… =(

(+1)(-11)

I challenge you to make a Android version of this game 😎(not a bot)

(+1)(-3)

Can u add a way for us to make a working cars pls

Working cars? What do you mean by that?

hes asking if you could make a car template for character control, personally i feel that is pointless as You can make a car yourself with the current character top down controller...

He means he wants to drive cars like gta

(-2)

I accidentally trashed all of the .gbsres files in my project! Fortunately, I was able to restore them. I thought I'd let you know that could happen.

(+1)

That’s why it’s recommended to use version control software like Git, backed up to a remote repository like GitHub.

(+2)

Hey, I love working on GBstudios, but I keep running into slight inconveniences. The main 2 things I can think of is the lack of bouncing for any actor but the player, and not being able to lock the camera to another actor besides the player.

I still enjoy using GBstudios, these issues aren't major but they still are issues

 

I'm new to GB Studio, and the issue of not being able to lock the camera to the actor has halted my progress. I can't find any solid information on how to fix it. This may be due to my lack of knowledge when it comes to the lingo, but for someone like me, this is a major issue :( I found this by searching and reading through all the information to find an answer on how to do it. 3 1/2 hours in, still confused, and the adhd is winning gahhhh lol, I have made progress on my game. I got the very 1st mini game pre race nos bonus is working and running kinda okay, but when it came time to make the drag race section. I could get all the code part of it working, gears and revs, plus total speed distance, plus some shift window stuff. Then the car took off excellently, and the camera wouldn't follow. I tried all sorts, from int settings to on update setting but this camera refuses to stay with the actor. It will shoot up to the end instantly, along with the actor, and break the system. The camera will stay put, and the actor will drive off-screen, and the numbers just stop. I really am giving this my full mental capacity, but I'm starting to think you can't teach an old dog new tricks. 40+ and love retro gaming if anyone can point the right direction, please help...

https://premier-baller.itch.io/the-debt

(+2)(-4)

Please mobile version

please help 

I can't figure out how to do this, it keeps giving me this error "Error: Error invoking remote method 'get-documents-path': Error: Failed to get 'documents' path" and I've downloaded it multiple times and I can't get in to work.

what one should I download for chromebook

 Linux Debian/Ubuntu (if you have a Linux for Chromebook)

Hello! for me the GB Studio wont open after I created the project and im confused on how to get it to open please help! 

(+4)

GBS4 brought me back. It´s such an amazing program and it brought me so much joy (and pain) in the last two years. Everytime I thought GBS couldn´t get better, a banger update comes along to prove me wrong. Now I just have to finish a game. =)

Hello, I just recently downloaded updated GB studio to 4.1.3 and now every time I try to run a game,  an error pops up:

Error: EPERM: operation not permitted, unlink 'C:\(...)\_gbstools\gbdk\libexec\sdcc\cc1'

This didn't happen before I updated it and it says the same thing on every project I have.

Is there any way to fix this? Thanks.

i have like almost the same problem

(+3)

I made a couple sales on my first GB Studio game, and thought it was only fair that came back to pay for my copy of GB Studio.

Thank you Chris!

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