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cant compile on 32 bit

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how can i delete gb studioo

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how can i delete gb studioo

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how can i delete gb studioo

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how can i delete gb studioo

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You uninstall it?

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I think GB Studio needs a new update. GB Studio no longer works on Linux/Chrome OS. A new update may be necessary, just a 3.0.4 nothing larger like a 4.0 unless needed.

gbstudio is made and coded by volunteers, it will take a really long time for more updates

Makes sense. I’ve found a fix for it anyways you just disable GPU

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deleted half of my computer storage just to put Linux on there, I finally download it, I press create and...nothing. It either glitches out between my Mario wallpaper and the project, or it only glitches a little  and I can't do anything, but it's usually both. Sometimes pressing any action button just results in a blank box, and don't even get me STARTED on when i pressed the play button...let's just say if anybody has a high-storage chromebook dont download this unless;
1. this gets fixed
2. you want to re-create the feeling all those kids felt when they looked at a virtual boy for the first time (in my opion, I think the glitching was worse than my virtual boy screen)
really bummed, I was looking forward to this, please fix this soon :'

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You got this issue too? I’m also on ChromeOS and after updating Chrome it’s started glitching

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yea, it sucks. I continued to try and increase the disk size but..storage issues ;-;
While I'm on the topic of it, since you also have Chrome OS, do you have file space in your storage for literally no reason? I've gone through all my files, deleted all of them, and still SOMEHOW had 10.2 MB of files taking up my storage ._.

Same with browsing history

Deleted 2 years ago

gbstudio is made and coded by volunteers, it will take a really long time for more updates

(+2)

Very promising, I'm really looking forward to seeing how this comes along. Very slick interface with a really nice idea behind it!

Right now, I think the biggest thing this needs is an in-software map/scene editor.
Having the ability to call upon a tileset for map data, rather than having every map be a separate image, would greatly reduce the final size of games created, and is the way that most Gameboy games worked back on original hardware.


Keep up the great work!

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Yes, the same way it is done on Bitsy and Playdate PULP, I would really be happy with such a feature! (Though I don't want the picture support to drop, so it would be best as an addition and not a replacement)

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The Fantasy Consoles Discord server is back!

As of now, we have dedicated channels for: (35) Fantasy Consoles, (20) Fantasy Computers, (19) Engines, and (7) Game Creation Systems.

GB Studio is of course included.

https://discord.gg/jcT9CXDgHB

Deleted 2 years ago

ask the reddit community or the discord for help, they will reply quickly

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Now that you're associated officially with the analogue pocket which can hold more, and do more then the original gameboy do you plan on making a gbstudio3 with more options or updating the current one? I really love this software but its' kinda limited here and there, and I'm afraid to make games on it do to the restraints that don't really make sense for the pocket? It's the only software out there for it, and the pocket cna do more than it allows. For example I can't really see anyone making anything close to pokemon or mariocart on this, but the pocket could defiantly run it, and this is the only software out there for the pocket!?

/gen /nm

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Short answer (from being in the project for 3 years) probably no. For the same reason that there won’t be a GBA Studio, GB Studio is volunteer-developed and doesn’t have the resources to focus on anything besides the Gameboy. There is a 3.1 update being worked on currently (no release date) and beyond that, there could still be more updates to improve it.

If you want more ways to develop for your Pocket, you have a whole world of Gameboy homebrew tools to choose from, and various ways to patch .gb files. You could also try learning to make homebrew for Atari Lynx, Neo Geo, or Game Gear.

(+1)

I am searching so long for a engine which don´t need programmer skills from the user and I really love yours. 

I saw godot and tried but realised that I need programming anyway. Than changed to rpgmaker. Actually I was happy about it but annoyed about the limit on tilesets which can used in one scene. Also the complex workaround for paralax was just annoying...
Now I am trying this one and I just love the features it have but also it is sad that it is limited to GB-games. Would be nice to have the option to use more buttons and remove the pallet limit and import bigger scenes (if it is not meant to be for GB). Also it would be nice to add multiple for- and backrounds to make parallax and also a weather effect (e.g. rain) way easier. 
but I love the way the events work and how I can make a custom scripts even without programming. Also the way the Scenes show up is amazing. You made a really good tool!

Is there any chance for a future update to open more possibilities to create games without GB limitations? (I know the Tool is called GB-Studio but your tool is not comparable to any other tool which advertised with "no-programming-skills needed". Yours its just the best so far....)

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FNAF was made with a no coding game engine, you really don’t have to code to make a good game. That’s just what Nintendo does.
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Godot is much easier than you think, there is literally a method called "move_and_slide" which will handle...moving and sliding ^^

And there is even a method called "move_and_collide" and you can probably guess what it does.

Also, the language, GDScript is indent based, which makes it quite visual.

The easiest way to get started is by doing one of the simplest scene only using physic based nodes, so you can get to know the UI side of it. Then, you can add some code.


You may find it much easier than you thought  that it was.

GBStudio is nice, because it allows to create...GB games, which requires quite some level coding and GB studio makes it visual. So, there is no competition between Godot and GBStudio.

(+2)

Making a childhood dream a reality.

(+2)

Is there any way how to enable actor collision in platformer mode?

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can i make a game for game boy advance/ advance SP ?

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no, only gameboy and gameboy color, gba uses a different coding language

(5 edits) (+1)

GB Studio has an event that runs a script conditionally if you're playing on a GBA as opposed to a regular Game Boy or Game Boy Color. If you put that in the first scene of your game, you can set it to not move on to the next scene unless the game is being run on a Game Boy Advance.

I haven't used the event, but I'm guessing you'll need to download an emulator to test your game if you do that. I have used the "If Color Mode Is Available" event, and that lets my game display this screen if the game is being run on a DMG or Super Game Boy.

Although that's probably not what you're after.

Edit: I've used the "If GBA Mode Is Available" event to put an Easter egg in my game. Depending on which system or emulator the game is being played on, it will show one of these objects:

GBC:     GBA: 

The emulator built into GB Studio does not use GBA mode.

(-1)

Ummm So Gb I Cant Make A Game Even I Have It Oh Im Not Good At It Stupid Me 😁

You're not stupid. It just takes time and practice.

Well, I'm not using this anymore, I'm using Gdevelop, I recommend it, it's also Free.

If I ever have too much trouble with this, I'll look into it.
I can't imagine it's too much different.
Just know you're not stupid, OK? You can always ask for help.

Okay.

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it would be awesome if this was somehow ported to webgl, but i dont think that'll happen

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who knows, maybe ¯\_(ツ)_/¯

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i wonder if its even possible

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it does have HTML support tho?

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Ooh maybe, isn’t there first-party support for webgl through Electron? If there’s a dev out there who really wants to try and see this happen, they’re welcome to fork and adjust the source code: https://github.com/chrismaltby/gb-studio/

Most ports are kinda tricky cause there’s not a lot of developer time that could go towards maintaining a separate version of the engine, so ideally it’s something that can just be built alongside the usual PC/Mac/Linux versions without too many adjustments.

(1 edit) (+1)

wow this looks awesome. by any chance is link support planned? MP would be very coo.
edit: Oh I see it already has it! yep I am paying for this.

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(+10)

its not a game, its an application for making gameboy and gameboy color games

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(+11)

HAHA!!!! Oh my god you're impatient. 80MB is nothing with today's internet speeds. Try downloading 80MB on a 56k modem.

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(+1)(-1)

If you're not sure what to delete off your computer, I suggest you get an external storage device for your GB Studio projects.

(+5)(-1)

you have to delete sys32 /j

(+2)

How does your computer have 150MB of storage, brand new? You mean GB? It's impossible for modern Windows to work with less than half a gig left.

(+6)

bruh, where tf do you live where you think downloading 80mb of data is slow

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Your computer specs don't matter if your ISP is slow. Stay safe and I hope things work out peacefully over there.

Can you make games for the Gameboy advance if not can I make a Gameboy and or color game and be able to play it on the Gameboy advance

(+3)

You can play GB/GBC game made with this software on GBA! 

Deleted 264 days ago
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Important question: can games made in GB Studio be sold (like, is it ok with the creators)? I’m making a game in it that I’m gonna release on Steam and itch.io, but I’m early enough in the development that it’s not a big deal if I can’t make commercial games in GB Studio and have to switch engines (I may switch engines due to the limitations anyway).

(+3)(-3)

of coursse u can sell games made with gb studio, just be sure to make original titles, fan games, demakes or recreations when sold, might fall to a c&d from the original dev

(-1)

Why remove "Item: Attack"? Why?

(+3)

launch projectile can now be edited to stay in place like a sword slash, so item attack is kinda redundant event now

(-2)

idk how to change introments.

You mean Increments?
Variable Increment/Decrement should be what you're looking for? IIRC.

(3 edits) (-1)

Hi again ^^, I don't know if it's the right place to put it here but i have some suggestions on the Sprites Editor:
* The first one is to make it possible to select tiles less than the dimention of 16x32 px so we can reduce the size of our sprite sheets. ^^ Here is an example of my player actor sprite sheet that unfortunately bounds to the current selected tiles rules and cannot be smaller because of that limitation:


 As you can see, I make my tiles to be fit to the 16x32 px limitation, so please make it possible to select free! so the minimum selection can be 1x1 px.


* Another suggestion is to let us to do flip directions and rotate our tiles so we can reduce our sprite sheets even more! (I know that is a button that do a left side by fliping the entire sprite but that's not what i was talking about! I'm talking about the ability to flip specific tiles in the canvas to any direction (horizontal & vertical flip) and / or also rotating at least in 90 degrees so we can make some corners to our actor and so on. ^^


* My final suggestion today is to let us to copy the right side and make automatically the left side that is flipped by the right side so we can make an actor that is looks almoust the same in both sides but has a little change in one of the sides. For example adding some eye patch or have some tattoo in one of the hand of the actor and so on. So basically what i wished is for easy miroring the sides of an actor and then have the ability to put some extra content so it will be a little bit different in one side or even both sides. (In this current version 3.0.3 if i want to add something to one side of my actor, it makes me to crate from scratch the other side so no easy mirroring or copy the tiles of one side and flipping it in the right positions yet. -_-)

(2 edits) (+1)

Hi, Thanks for the new version 3.0.3 but i found some issues that need to be fix:

* Sprite editor canvas not moving the tiles parts perfectly on the canvas and it's looks like it move somtimes by 1 and half pixels insted of 1 pixel per move so because of that when i tried to make an actor it looks like it not in the right position an it's looks like it's a liitle bit off and breaking the sprite a little, but when i'm runnig the game the sprite looks perfectly in the right position so i know the problem is only in the sprite editor canvas movment.

Here is an example of the issue: 

I hope it can be fixed soon. ^^

*Another issue i found is in the default sample game when you go to the "top down" sample town and try to move the rock around if you try to move it in some position it make the player to be stuck an not moving anymore! the game is still running fine and the music still playing but you cannot move and also cannot go to the "quest list" so basically you cannot use any buttons! Here is the exactly position that makes the issue: (by trying to push the rock in to the lake in this position and direction)

I hope it can be fixed soon. ^^

(+2)

Hello.
On 3.0.2 I made a flash effect on my game making the screen dissapear and appear again but on 3.0.3 the "appear" event doesn't seem to work anymore, the screen stays on a white screen.

Deleted 2 years ago
(+1)

I can´t see the Item: attack event D:
I do not know if you renamed it or removed it but I simply cannot use it

Me too

(+1)

launch projectile can now be edited to stay in place like a sword slash, so item attack is kinda redundant event now

Where has “set actor position to variables” gone? how can I set an actor to a saved variable?

(+1)

Hi Olyboat, sorry we probably haven't made this very clear yet but we've merged all the "Set Actor Position" versions into a single event.

If you add "Set Actor Position" and click the little button to the right of the X/Y inputs you can choose link either to use a variable instead. This lets you do things like taking X from a variable and Y as a number.


Thank you, that makes sense. And thanks for making GBStudio it’s amazing

(4 edits)

Windows Defender keeps freaking out whenever I compile the ROM. (I'm kind of frustrated with this...)

The result I got from compiling my ROM was:


Preparing strings...

Preparing images...

Preparing ui...

Preparing sprites...

Preparing avatars...

Preparing emotes...

Preparing music...

Preparing fonts...

Preparing scenes...

Preparation complete

Compiling events...

Error: Could not write file C:\Users\3dgam\AppData\Local\Temp/_gbstools/gbspack/gbspack.exe: Error: UNKNOWN: unknown error, open 'C:\Users\3dgam\AppData\Local\Temp\1141335d-b3e9-44ea-ab2b-ee83a5a06937.tmp.exe'

Warnings:- Error: Could not write file C:\Users\3dgam\AppData\Local\Temp/_gbstools/gbspack/gbspack.exe: Error: UNKNOWN: unknown error, open 'C:\Users\3dgam\AppData\Local\Temp\1141335d-b3e9-44ea-ab2b-ee83a5a06937.tmp.exe'

Then a Trojan Horse was found on my computer flagged as "Trojan:Win32/Wacatac.b!ml"

Are you still using version 3.0.1 or 3.0.0? Try updating to 3.0.2 and see if that fixes it.

There is no malware in GB Studio. Windows Defender gets data from Microsoft to tell it which programs could be malware, and in November 2021 they made it more strict. GBSToolkit (the library necessary to compile ROMs) looked unusual enough to be considered malware, despite being open source, and reliably used to compile every GB Studio 2.0 and 3.0 game until it got flagged.

Anyways, the bug should be fixed now thanks to Chris, who removed and rewrote the entire GBSToolkit library in Rust. As of writing, nobody using 3.0.2 has reported antivirus issues. You’re also free to join the discord if you’re still having issues building your game: https://discord.com/invite/dYeyUem

I updated to 3.0.2 and have also joined the discord server.

While Trying To Do Something This HappenedIs There Any Way I Can Fix This?

Fixed It
(2 edits)

This bug apeared on my gbs 2.0 project converted to 3.0.2. I was starting the project, so there are few scenes. In 1st scene, title, it was supposed to vibrate the screen, but many visual bugs apeared. In 2nd scene, a point and click menu, the screen freezed and this mensage apeared:147492878-6859a431-91b9-4295-8fd0-358355cfa619.png (502×488)

or this

image

Using .deb version. Ubuntu 21.10

https://github.com/chrismaltby/gb-studio/issues/946

Help! My GB OS is panicking when I load game without save

(1 edit) (+1)

Could someone help me, I'm having problems in version 3.0 of GB Studio. Whenever the game starts after approximately 5 seconds the game crashes and nothing works.

I am using the 64bit windows version not installed

Hello!

I seem to be having a problem when compiling a project that is migrating to 3.0 from 2.0 - is there anyway anyone could help?

Here is what the error says, it is at the very end of building.

Compiling: src/data/script_s11_init.s

src/data/script_s11_init.s:166: Error: <q> missing or improper operators, terminators, or delimiters

removing obj/script_s11_init.o

1

Warnings:- src/data/script_s11_init.s:166: Error: <q> missing or improper operators, terminators, or delimiters

- 1

For more information, I am running this on a Mac.

Thank you for your help!

I've updated to 3.0.2 to see if that would help, but it has not seemed to fix any of the problems, rather, it made them worse. Instead of the original warnings, the final error shows:


Can anyone help, or at least give me a hint at where to look?

Thank you so much!

Problem solved! If anyone has an issue with a similar error, try to look for when a variable is not written in a box, such as what animation frame an actor is going to. It says it defaults to zero, but you have to write that zero to avoid this bug.

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