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(+1)

Can I Create something like "The Legend of Zelda - Minish Cap" Combat style on this? if so I'll buy ASAP!

(+2)

it is totally possible! also you don't need to buy the engine its totally free.

(-5)

im going to scream on top of my lungs until i get to use gameboy studio in browser

oh my god that'd be awesome

(-2)

yeah

That would be neat. Make it an HTML5 interface, and do the compiling on the back end. Be able to load in your project locally or from a cloud service. I could see that being a huge win.

(-1)

yea

imagine just exporting the engine into HTML so then people can use it in the browser XD

(-3)

DAFAQ DID U SAY

(-5)

just plss i wanted the STUPID GB STUDIO

Just download it, it's free.

(-3)

I MEANT USING IT IN THE FRICKING BROWSER

(+1)

Chill, bro. xD

i actually know a online game builder that makes games for gameboy, will update if i find it.

Here's a game i made with it:

https://cento.itch.io/blasterblade

(-2)

you don't realise THAT I'M USING A FRICKIN CHROMEBOOK THAT DOES NOT WORK WITH LINUX?!?!

I heard you can install GB Studio on a Chromebook; if not, just install a Linux distro that's compatible with your laptop. And stop being so annoying, the developer is making a free app for everyone to use and you're screaming because you can't run it.

Hi, I just finished a game made on the beta version, available as free download and physical GB cartridge too ! I think it's a good example of what you can do with the log. And there is a small tutorial in the commentary section to modifying physics of the engine : https://yliader.itch.io/prima-materia

(+1)(-3)

can u make it so that u dont have to download but use GB studio in browser

i agree. I am a person who has a computer that cant run .exe, linux, and mac files and want to make a GameBoy Game.

Just out of curiosity, what are you running if you can't use any of the provided executables?

(+1)

chrome os. but my computer doesnt work with linux

pls?

you can get wine for chrome os im pretty sure

(-2)

ur stupid

Just search google or youtube How to install windows applications on your chromebook, so you won't have to wait to use "GB Studio" ... In fact, there is an application called "CrossOver" with which you can install any file with an .exe extension. . do some research. Success and greetings.

pls tell me its on google play rn

crossover isnt on google play for some reason

wait u have crossover?

No previous knowledge of coding is needed, you will be using a visual scripting tool, there are many tutorials to show how to script using scripted events collision detections.

(+2)

Amazing tool that kicks ass,
Keep up the good work Mate!

(+1)

can you create code?

do you need to know how to code with this engine?

not really, but I still recommend reading the documentation so as not to waste so much time trying to see what each thing does xd

(google translate)

Where is the documentation?

Documentation | GB Studio

(+1)

I am pretty sure that the comment section is the wrong format here. A forum would be better imo

Deleted 3 years ago
(-2)

No.

(+1)(-1)

PERFECT THING TO MAKE UNDERTALE ON JUST TOTALLY PERFECT!!(i mean the btw)

How do I edit images? every time I click edit it opens a new tab on google with just the image

(+1)

Go to the project folder -> assets -> backgrounds and open the image you need.
P.S. My default editor opens when I click "edit"

(Google Translate)

It worked, thanks

Sorry, how can I remove the 6-character limit?

For example, make one column instead of two, and then there will be more characters?

(Google Translate)

Would it be possible to build as an appimage for Linux? I think that be more universal.

It is excellent.

Looks good :0

(+1)

Has anyone seen if any version of gb studio is working on a raspberry pi. I'm curious as I'm developing a sort of tiny laptop with a raspberry pi as its heart.

(+1)

It's open-source, so it just needs compiled in Raspbian OS to work. The Linux builds are for AMD64_86 (x86/x64) and not ARM64 (ARMv7/ARMv8). Hope that makes sense.

Perfect, thanks my dude

Have you tried this? I'm curious to know how well it runs on Raspbian/Raspberry Pi OS. 

I have not unfortunately, I've been moving recently. So time has been limited to me, plus I have yet to obtain a raspberry pi 

I see. Perhaps I'll try it out and report my findings.

(+7)(-2)

have a bun

(+1)

thanks

(+1)

You have my eternal gratitude. I will remember this gif until I draw my final breath.

uwu

(-1)

Very cool 👍

(+1)

Any chance to get a native build for Arch Linux? I just looked on the internet and what I found so far is that neither .deb or .rpm will  work on Arch without going through weird loops to make it work

(+1)

Have you tired building/running it from the source on git. That shouldn't be too difficult.

(+2)

With the character walking animations, I think it should be possible to have an idle animation with the 6in No. 16x16 sprites. Just have a front idle sprite, a front walking sprite that is then flipped back and forth, a back idle sprite, a front walking sprite that is then flipped back and forth, and two side walking sprites, flipped for direction. Does anyone know how to go about implementing this?

(-1)

Unfortunately, that would leave no room for any other sprite animations. It would be highly inefficient for this engine. Not to mention there's no way to animate that many frames without having to resort to coding each frame on the update pattern, which for player sprites is impossible due to only the last 2 frames being flipable. I've definitely tried this at the start, but with no luck. So I opted to making the most out of a little. 

(-1)

I'm having some problems running the Linux file. Is it just me or does it work for others?

(+1)

The .deb works fine for me in Mint

(+1)

in GB studio what is a good music editor

(+1)

Unfortunately there's no real good music editor with the current build. The best that I was capable of was by making the song in beep box (or anything with a midi export). And then using the sample song located in your music folder of gb studio. I loaded the .mod file in open mpt FIRST. Then I went under file and append the .midi file. Then I manually resampled each note, and test that it worked. Then export the new song in the .mod format. 

In short, theres just no easy way of doing this (or a good way for that matter) you just have to experiment and see whats right. 

Otherwise I used 

Beepbox.co for making the music and exporting to .midi

Open mpt for tracker conversions, as to convert to the .mod format 

Does LSDJ support .mod export?

Unfortunately no, there's no way to transfer the files out unless you extract them raw. And even then it would way too much work.

(-1)

Wonderful idea! Followed!

(+2)

Just out of shear curiosity on the upcoming update for the low level mode in GB studio.  Is there a way to add in Super Nintendo assembly to this engine? Because I've learned that a select few games can basically load in Super Nintendo code, graphics and sound into the Super Gameboy. Because its such a cool feature thats rarely ever used in the super gameboy (possibly due to small memory).  I understand if its not currently possible, I mean your work is excellent enough already. And hey, at least with this low level mode, I can add in this FMV sequence for the GBC mode.

In the new trailer, it shows we will at the very least have custom Super Gameboy border support, which is exciting to me.

Definitely agree, and hey I'm not complaining. I can at least show off my snes sprite art.

(+1)(-1)

Hi! Did you ban Suspense_Comix from posting comments? Because it seems like he can't

(+1)(-1)

HEATHCLIFF THE MAZE KITTY DEMO by mazemuster7 (itch.io)

(3 edits) (+1)

how do i make a platformer?

Deleted 3 years ago
(-1)

Hi, I'm making a platformer from GB Studio, you can see here a demo, If you have some question I can answer (physic motor and other) :

https://yliader.itch.io/prima-materia

(+1)

messing with the platformer parameters, either on the editor or through an event doesnt work for me. idk if this is a bug but i dont see any changes in run/walk velocity, gravity etc. even when the sliders are all the way to 0 nor at max values

(-8)

I leave my project for you to see  file:///C:/Users/pc/Desktop/1/nave/build/rom/rom.zip

is in development and has errors but some of GB Studio

it's a link to the ROM

(+8)(-1)

Uhh.... that’s not a link, it’s a directory path. You will have to upload it to a site like Dropbox or Mediafire and send the URL from there.

(+2)(-1)

This link can only be seen in your computer not in internet.

(+1)

Are you ever going to provide an actual URL? The filepath is useless to those who don't have access to your C drive, which makes all of us. 

(+2)

me salio esto en mi proyecto de GB Studio :(

(+1)(-1)

Check out my project for Gb Studio.  


https://burrdoe.itch.io/jollyfarm2020

(1 edit) (+1)(-4)

Can you upload GB Studio to game jolt? Itch.io downloads become forbidden.

(+1)(-4)

Bruh GameJolt is ONLY for games! It literally says it in the title! If you are blind and can't see the title then I'll say it for ya: GAMEJolt

(+2)(-2)

* ...Chris, se me ha ocurrido una grandísima
*idea, verás... se me ha ocurrido la idea de que

* hagas una versión de GB Studio para iphone

* y android... y que si puedes hagas una nueva

versión de GB Studio en la cual se puedan crear juegos con sprites más largas de hasta 20 frames, que en esa misma versión se puedan crear batallas como las de undertale, y bueno, adiós...(por ahora)

I HAS A QUESTION: For My game I want to make some big bosses. Is there a way to make larger sprites? Also, how do you add a control where you can replace your sprite with another one momentarily (if he’s using a weapon when pressing “b”)?

(+2)

The best way I've managed to make a big boss, is by syncing 6 sprites (technically 12) all in unison. This will eat into your animation cycles. But I bet you already knew that. And creating chunks of code that all gets executed at the exact same time.

Oh, for the second question.  That you have to put under init in the scene with the attach script to button command. So that way it only attaches the script once as soon as you load the scene. Do not put attach script to button under update, otherwise it WILL lag the game very badly. 

My game won’t run, it keeps saying banked data too large. What do I do?

How large is your data in rom form. Or are you executing in engine.

I was making a game and then when I made a character follow the player, the program was set on a black screen and it wouldn't let me continue, just saw and bolt open :(

Show post...

Great program! Wondering if you can make a gameboy advance or gameboy color tool too?

i think hes been implementing gbc stuff for 2.0

Now it’s here!

I see the notes for version 5, but where is version 5. All I see is version 4

Go to:

chrismaltby.itch.io/gb-studio

Then go to: “Download Now”> “No Thanks, Just Take Me to the Downloads” (or you can donate if you want)> You will see a pop-up, then press the “Download” Button on the top of the list (or the one second from the top). These are the 32 and 64 bit versions with the installers.

(1 edit)

Thank you so much, and merry Christmas 

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