Hi! Is there a way to change the interface language?
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can anyone know how to fix when i opened my project from gb tudio 1 in gb studio 2 and test it, it got the plugin problem??
Great tool! I had a few issues with dialogue, and making music wasn't the easiest, but the engine was easy to use and it simplified a lot of other commonly used parameters like collisions. Although there are a few features in particular I would like to see, this Engine makes games that can run on original hardware so it makes up for most the downsides. Great engine and I'm glad I was able to use it for my first game in the GB JAM 8 this past weekend.
Esse programa tem de tudo para dar certo! Parabéns pelo trabalho, achei a ideia incrível.
um how do i get color to work?
The last icon on the left hand side icon panel is a picture of a painters palette. Click that and you'll see options for remapping either 8x8 or 16x16 blocks with one of eight four colour palettes. I haven't got much further than that. I think you can change the rgb values of the colours in the settings section.
Thanks for doing my request of Color in 2.0.0 Beta and in 3.0.0 there will be complete GBA game making and more better
is this true? I can't believe it! cant waiit for gba but this will do
before It can only make game boy games but now V2.00.0 able to make Game boy color games and maybe the next 3.00.0 should be able to make game boy advance games
Unfortunately not :-) I have no plans for GBA support. If someone else wants to make an application to build GBA games though they totally should do it!
Any plans on including tileset and array support?
I would like to eventually, yes
Cool, that would be great. Or xml, tiles importer.
I could even suggest few more things, like sprite scaling! That would be even more badass!
Great work on the editor itself btw. I'm loving the layout of maps and how easy it is to view everything.
does it cantan chormuim
it looks awesom
What software do you use to make GB Studio? Just curious. Also what code do you use to code GB Studio?
I think also Assembly because it was the best to make .gb and .gbc
"your favourite handheld video game system"
My favorite is the Switch :P
I think you should make a game engine.
gb studio is a game engine
You're stupid this isn't a game it is a game ENGINE. Read the description before you post!
I like it, but I can’t buy it, I’m too young, once I’m old enough, I will buy it
it is free
You can click no thanks take me to the download and give donation only if you want
Donations are optional but recommended.
It nowhere said that they are recommended, It said you can use it for free if you want. I was gonna donate, but it takes paypal and not google play credit which is all I have atm. I'll just give them my thanks
Guys I get it, I had it for a few days now, so I know it’s free.
hi testing it out looks great how one game can go to differet gameplay types! didnt test out shooter yet can bullets be "dropped" /shot downward? also can animated gif and/or gb cam included? PS future request a pinball template :)
Very very good job guys !
How do you revert GBC to GB?
You can get to the Settings page by using the drop down in the top left of the app where there is a checkbox ”Enable Color Mode” that you can untick to get back to just a GB game. The next beta will actually have better wording when you enable it explaining how to revert back :-)
Any chance for an appimage for Linux or a package for Arch Linux?
I don’t use Arch but it sounds like you can extract the .deb or if you can grab the source from GitHub and build yourself too
Yo this is sick
Problem: on version 2.0.0 when I click create, it doesn't load for like a million years I know its still in beta so can you please fix this for the final release?
Hi SeanSS which version are you using? It’s almost instant for me on both the Mac and Windows 64-bit versions. Does it work eventually or does it never load? Anyone else having this problem?
Nevermind, Must've downloaded the wrong version
It happened again i'm using the Windows 64-bit one, I used to get it to work before but now its not
The same thing is happening on Mac. I feel like it might be something about the folder it is going into because when I create a new project on the desktop it works fine but when it is created in a folder it takes forever to load.
Edit - forgot to mention that the same thing happens for both blank and sample projects and I remember this happening on 1.2.1 as well
i can translate it!
tar.gz would be a nice way to distribute the linux version
Any chance for an appimage for Linux or a package for Arch Linux?
i love it so mach, but you can do this on a mobile?
i love the beta. can i submit suggestions?
is there a way for people to play this as an exe file?
you could use the chromium way to wrap html5 in exe file, not very difficult task, but think about it as a beta
Been loving the beta! I've found a glitch with the one-way collisions, if you go inside the left collision, you can't move both left and right, but on the right collision, you can go on both sides. Unfortunately, I haven't experimented on the top and bottom collisions
This stuff is so cool
Love the engine! I fulfilled my promised to donate after 2.0 came out, I hope this/you grow more and blow the dev industry. Thank you for existing. Now I'll be able to make shitty metroidvanias and such lol.
Upon final release, can we have some teaks?
like; the slippery run on platformer mode? i know its a bit nitpicky but i cant do precise platforming with it...its a bit slippery to navigate
the collissions. can we have the ability to drop down while pushing down jump?
i know im wishful thinking, but id like to have an interact button mappable with up, where instead of A, you push up to talk to other npcs, id love to have both a(attacking) and b(jumping) have custoizable usage, start and select too.
i love to have moving bgs and higher unique tiles in the future.
hoping and praying =)
In the download page, which one should I be downloading? I have an HP Windows computer but I'm not sure what a squirrel installer is. (I'm pretty new to this kind of stuff.)
I think the 64-bit Windows Squirrel versions are the ones for you :-) version 1.2.1 is a bit more stable than 2.0.0 but the new one lets you make platform games and shoot em ups as well as make games in color!
Squirrel is just an easy install version, double click the application and it will install it for you and start it automatically and create links on your Start menu. The other Windows versions just come as a zip file that you have to manage yourself.
Does this need coding? because I want to make a game without coding..
Making games without coding is what GB Studio is designed for, actually. c: There's even beginner Youtube tutorials to help guide you through the process.
Idk how to make ROM`s
But I wanna see someone try to recreate pokemon red and blue in this Rom builder.
This is so cool!
For the music, can you only use .mod files, or are you able to use other file formats? If not, what's the best way to go about making music in the .mod format?
can this be used for commercial purposes?
Yeah it can :-) some people have even been making physical cartridges to sell their games like Dragonborne https://tofa24.itch.io/dragonborne-adventure-rpg-gameboy
Been loving GBstudio 2.0 so far! I did find a little glitch in the sample project (see video below) http://www.octycat.com/assets/Screen%20Recording%202020-08-21%20at%205.49.39%20PM.mp4
Hah, ooops! Looks like changing the trigger and adding a hidden collision wall like this should stop the issue. I'll make a change like this in the next beta release, thanks for spotting it!