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(+1)

Hi! Is there a way to change the interface language?

can anyone know how to fix when i opened my project from gb tudio 1 in gb studio 2 and test it, it got the plugin problem??

(+1)

Great tool! I had a few issues with dialogue, and making music wasn't the easiest, but the engine was easy to use and it simplified a lot of other commonly used parameters like collisions. Although there are a few features in particular I would like to see, this Engine makes games that can run on original hardware so it makes up for most the downsides. Great engine and I'm glad I was able to use it for my first game in the GB JAM 8 this past weekend.

(+1)(-1)

Esse programa tem de tudo para dar certo! Parabéns pelo trabalho, achei a ideia incrível.

(-2)

um how do i get color to work?

(+1)

The last icon on the left hand side icon panel is a picture of a painters palette. Click that and you'll see options for remapping either 8x8 or 16x16 blocks with one of eight four colour palettes. I haven't got much further than that. I think you can change the rgb values of the colours in the settings section.

(4 edits)

Thanks for doing my request of Color in 2.0.0 Beta and  in 3.0.0 there will be complete GBA game making and more better

(1 edit) (+1)

is this true? I can't believe it! cant waiit for gba but this will do

(1 edit) (-2)

 before It can only make game boy games but now V2.00.0 able to make Game boy color games and maybe the next 3.00.0 should be able to make game boy advance games

(+4)

Unfortunately not :-) I have no plans for GBA support. If someone else wants to make an application to build GBA games though they totally should do it!

(1 edit) (+1)

Any plans on including tileset and array support?

(+2)

I would like to eventually, yes

Cool, that would be great. Or xml, tiles importer.
I could even suggest few more things, like sprite scaling! That would be even more badass!
Great work on the editor itself btw. I'm loving the layout of maps and how easy it is to view everything.

(-5)

does it cantan chormuim

it looks awesom

What software do you use to make GB Studio? Just curious. Also what code do you use to code GB Studio?

(+6)

GB Studio is written in a combination of Javascript, Typescript (for the user interface) & C (for the game engine part). I’m using React as a UI framework and Electron to build it is a desktop application and then I’m using GBDK to build the game files. The source code is all freely available here if you’re interested https://github.com/chrismaltby/gb-studio

I think also Assembly because it was the best to make .gb and .gbc

(+4)(-6)

I think you should make a game engine.

(+3)(-1)

gb studio is a game engine

(+1)

you did not find the funny

You're stupid this isn't a game it is a game ENGINE. Read the description before you post!

Deleted 3 years ago
(+1)(-12)

I like it, but I can’t buy it, I’m too young, once I’m old enough, I will buy it

(+13)

it is free

(1 edit)

You can click no thanks take me to the download and give donation only if you want

Donations are optional but recommended.

It nowhere said that they are recommended, It said you can use it for free if you want. I was gonna donate, but it takes paypal and not google play credit which is all I have atm. I'll just give them my thanks

It's free.

Guys I get it, I had it for a few days now, so I know it’s free.

(+1)

hi testing it out looks great how one game can go to differet gameplay types! didnt test out shooter yet can bullets be "dropped" /shot downward? also can animated gif and/or gb cam included? PS future request a pinball template :)

it can look for direction on item: projectiles

thanx!

(-2)

How do you revert GBC to GB?

(+3)

You can get to the Settings page by using the drop down in the top left of the app where there is a checkbox ”Enable Color Mode” that you can untick to get back to just a GB  game. The next beta will actually have better wording when you enable it explaining how to revert back :-)

(+1)

Thank you so much, This helped me a lot!

(+2)(-1)

Any chance for an appimage for Linux or a package for Arch Linux?

(+1)

I don’t use Arch but it sounds like you can extract the .deb or if you can grab the source from GitHub and build yourself too

(+5)(-2)

Yo this is sick

(-1)

Problem: on version 2.0.0 when I click create, it doesn't load for like a million years I know its still in beta so can you please fix this for the final release?

(+1)

Hi SeanSS which version are you using? It’s almost instant for me on both the Mac and Windows 64-bit versions. Does it work eventually or does it never load? Anyone else having this problem?

Nevermind, Must've downloaded the wrong version

It happened again i'm using the Windows 64-bit one, I used to get it to work before but now its not

(1 edit) (+1)(-1)

The same thing is happening on Mac. I feel like it might be something about the folder it is going into because when I create a new project on the desktop it works fine but when it is created in a folder it takes forever to load.

Edit - forgot to mention that the same thing happens for both blank and sample projects and I remember this happening on 1.2.1 as well

I was having this same problem and after seeing Pyro143's comment I tried changing the default place for creating a new project, and it worked straight away. All I did was choose another folder.

I'm so glad I could help! :)

(+3)(-1)

i can translate it!

(+6)(-3)

tar.gz would be a nice way to distribute the linux version

Tar.gz sucks. It's hard to compile and run unlike .deb for Ubuntu/Debian users

(+1)(-1)

very interesting

(+3)(-1)

Any chance for an appimage for Linux or a package for Arch Linux?

(-2)

i love it so mach, but you can do this on a mobile?

(2 edits) (-2)

i love the beta.

(-1)

is there a way for people to play this as an exe file?

(+1)

you could use the chromium way to wrap html5 in exe file, not very difficult task, but think about it as a beta

(-1)

?

(+1)

first video i could googled up https://www.youtube.com/watch?v=kN1Czs0m1SU

ok

(+1)

Been loving the beta! I've found a glitch with the one-way collisions, if you go inside the left collision, you can't move both left and right, but on the right collision, you can go on both sides. Unfortunately, I haven't experimented on the top and bottom collisions

(+2)

This stuff is so cool

(+1)

Love the engine! I fulfilled my promised to donate after 2.0 came out, I hope this/you grow more and blow the dev industry. Thank you for existing. Now I'll be able to make shitty metroidvanias and such lol.

Upon final release, can we have some teaks?

like; the slippery run on platformer mode? i know its a bit nitpicky but i cant do precise platforming with it...its a bit slippery to navigate

the collissions. can we have the ability to drop down while pushing down jump?

i know im wishful thinking, but id like to have an interact button mappable with up, where instead of A, you push up to talk to other npcs, id love to have both a(attacking) and b(jumping) have custoizable usage, start and select too.

i love to have moving bgs and higher unique tiles in the future.


hoping and praying =)

Moving backgrounds and the tile/sprite limit are limitations of the GameBoy hardware, so I don’t think those are possible. 

In the download page, which one should I be downloading? I have an HP Windows computer but I'm not sure what a squirrel installer is. (I'm pretty new to this kind of stuff.)

(+2)

I think the 64-bit Windows  Squirrel versions are the ones for you :-) version 1.2.1 is a bit more stable than 2.0.0 but the new one lets you make platform games and shoot em ups as well as make games in color!

(+1)

Squirrel is just an easy install version, double click the application and it will install it for you and start it automatically and create links on your Start menu. The other Windows versions just come as a zip file that you have to manage yourself.

Thank you very much for the advice. SO excited to try this out!

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(+1)

Making games without coding is what GB Studio is designed for, actually. c: There's even beginner Youtube tutorials to help guide you through the process.

(-1)

Idk how to make ROM`s

But I wanna see someone try to recreate pokemon red and blue in this Rom builder.

no

(+1)

This is so cool!

(+1)

For the music, can you only use .mod files, or are you able to use other file formats? If not, what's the best way to go about making music in the .mod format?

(+1)

At the moment it's just .mod files that are supported. The community has put some instructions together with a list of applications for making the files though at https://www.gbstudio.dev/docs/music/

(+1)

Amazing

(+5)

can this be used for commercial purposes?

(+3)

Yeah it can :-) some people have even been making physical cartridges to sell their games like Dragonborne https://tofa24.itch.io/dragonborne-adventure-rpg-gameboy

(+2)

finally, yes!

(1 edit) (+1)

Been loving GBstudio 2.0 so far! I did find a little glitch in the sample project (see video below) http://www.octycat.com/assets/Screen%20Recording%202020-08-21%20at%205.49.39%20PM.mp4

(+2)

Hah, ooops! Looks like changing the trigger and adding a hidden collision wall like this should stop the issue. I'll make a change like this in the next beta release, thanks for spotting it!

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