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(+5)

can this be used for commercial purposes?

(+3)

Yeah it can :-) some people have even been making physical cartridges to sell their games like Dragonborne https://tofa24.itch.io/dragonborne-adventure-rpg-gameboy

(+2)

finally, yes!

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Been loving GBstudio 2.0 so far! I did find a little glitch in the sample project (see video below) http://www.octycat.com/assets/Screen%20Recording%202020-08-21%20at%205.49.39%20PM.mp4

(+2)

Hah, ooops! Looks like changing the trigger and adding a hidden collision wall like this should stop the issue. I'll make a change like this in the next beta release, thanks for spotting it!

(+1)

Awesome! :3

(+1)

\o/

(+2)

Yay!

(+3)

YAY!!! IVE BEEN WAITING ALL SUMMER FOR THIS , THANK YOU!!

(+2)

yay! Beta for v2 is here!

(+1)

Anyone know what font is used on the title screen? I really like it, but I can't find it anywhere online. 

(+2)

Which title screen??

This one:

(+1)

Useful tool when I want to make a quick sketch-up of a game before manually programming a gb rom, if I could request one feature though it would be simultaneous events, couldn't tell you how many times I've needed multiple actors to move in sync

(3 edits)

I am been visiting this place usually from January 2020 to see if any new update and i wish that i will be able to edit the old .gb files with gb studio

used for Pokemon games and Super Mario but i think it is still under copyright or make .gbc color games

(+4)

I don't think you'll be able to edit roms in GB Studio, because the roms weren't compiled in GB Studio. If you are looking to make rom hacks, I do suggest you look elsewhere. I think GB Studio is primarily designed for creating your own stuff, not editing stuff that already exists.

You won't be able to do that. The best option you have is something like this: https://github.com/pret/pokered

i'm looking forward to the new update, i currently uploaded a little wink to my project with gb studio 



love<3

(1 edit)

it looks cool very cool

visiting every day until 2.0 release!

hope you all have a wonderful day.

on upcoming updates i hope for some features;

-a pc or mobile bootable file?/an exe file or apk file with built in emulator so we can upload on some gamejams that requires such executables and not only gb file? (cant hurt to dream)

Dude same though.

(1 edit)

You can use the Program file load connector to connect exe to any file 

will autoload

I'm just leaving a comment to keep up the streak we've built up in order to keep hype going for GB Studio 2.0.0! Who knows, maybe 2.0 will add multiple fonts, or a way to make .mod files in the software so you know how it'll sound before you import it! Or a spoon! I like spoon!

(+1)

Hoping for that spoon in 2.0

Just got the first 2.0 beta, was upset by the lack of spoon. 3/10. Please add spoon.

(+1)(-3)

try to make an android version, it would be interesting

I think that may need some Java or Kotlin 

(1 edit) (+1)

lol i know this isn't very relevant but my birthday is in 9 days, and gb studio 2 is hopefully going to be so much fun to use to make games on my birthday :D


also i have a few extra ideas for 2.0.0:

- studio mod support (eg. custom emulator, support for features not supplied by maltby but by modders)

- player overlays (like a hat sprite so if you have multiple characters and you dont want to make multiple sprites with a hat for, use an overlay and it puts the overlay over the character along with 3 sides like a moving player sprite)

- and folders to organize sprites with their category.

I dont know if any of these ideas will be added but it would make game development much easier (especially the sprite overlay)

I would love having plugin support for gb studio, that could add so much to GBStudio

Excuse me does anybody know if this can be useful for a GBA game? :(

currently, no. 1.2.1 only supports original GB games, but 2.0.0 should support GBC-enhanced games. I don't know if there will be a "GBA Studio" but I ... wouldn't count on it.

Did you know where can I get something to get info about how to make a GBA game? I appreciate your help

try googling or searching through youtube lol

doesnt gba have backwards of the compatibility

yeah and ds & ds lite can go all the way back to gameboy og i think

(+1)

No, DS and DS Lite can only play GBA.

i just figured that out

i think that theres a conversion cart maybe

It will be playable on the GBA however the hardware of a GBA is very different then that of the GB, GBP and GBC. as a result a lot of the coding might actually need to be different and would require a completely different editor to run correctly.

I know this probably won't be seen but please Chris can you team up with a company or something to give us a flasher and carts specifically designed for Gbstudio? I know this would help a lot of people including myself. Sorta like NESmaker

(+1)

I have flashed games made with GB Studio with my flasher and carts from https://retrostage.net/ and they have worked perfectly on original hardware

(+1)

Super cool for part two of the tool, can't wait! I have a suggestion, it would be great to be able to export the dialogue review into a simple text file, to fine tune long dialogues.

same, but i want them to add multiple premade borders and fonts for gb studio, i don't want to modify the current since i usually mess things up when i try to change it :v

Borders are easy, fonts difficult due to the work, but yes, I don't know how to use multiple types within one game.

Hey Chris, this is a great tool :D
Btw is there a french localisation?

i dont think so but im sure that will happen soon if maltby sees this :D

Hi. How to change Font sprites?

to change the font of dialouge in your game, go to your assets folder in file explorer, then go to ui, and open ascii.png. you can change what the letters look like in there!

keep in mind that they have to still be the same colours since its a part of gb studio, and it won't work on physical hardware with custom colors (yet)

Can i move actor? i have 16px cloud sprite, i need to move it to left X around 10-16px and back -X same 10-16 px. Is it possible  to animate it with "Event"? Thank you!

the game may not handle well as you have to use Move To and it does pause input (i believe) so i don't think that would work, but you could use animation frames and multiple sprites to make it look like its moving..?

yeah, same like i am thinking now, but limit of actors test me. But i love it. 

(+4)

Can I share my development here? I'm learning GB Studio by creating Hamlet as a GB RPG. May as well be ambitious. Currently working out all the variables to progress the plot of the story.

(+1)

ooh, cool!

thanks, I enjoyed your Penguin game.

thanks lol

Great idea! :)

I hope so! Dr Robot was a good idea.

That's very kind, but it's not Shakespeare ;)

Some argue even Shakespeare was not Shakespeare, though I don't.

(+1)

Very excited for the release of 2.0 ! Hurrah!

Watching the video about 10 times,  I noticed  an icon in the bottom left of the horizontal shooter example that stays in place while the background scrolls.

Is this perhaps the start of HUD implementation? :D

*hooves crossed*

Cheers, and keep up the great work! :)


QS =D

(+2)

I hope that when 2.0 releases, the gameboy icon is updated to a gameboy color.

(+2)

Today is 08/08/2020. When will the 2.0 Beta release? I can't wait for it. 

i check everyday for the update. i'm also REALLY excited.

sorry for so many comments but if anybody has any questions about gb studio or needs some help, reply to this and ill try to help you. if you want to see what people like me have been using gb studio for, check out my profile. im happy to help!

Hi, I've been getting an error with mod2gbt during compiling. It's an output error and the music can't be opened for some reason. I have no idea what is wrong with the songs sadly and have watched the videos on how to make music optimized for the programme. Thank you.

hmm, ive never used that program before. i might see whats going on, but please send me the videos your using so i can reproduce your bug.

can you make a nes game engine if is drag and drop and is easy pls

im sure something like that already exists, or something around that idea. look around on google!

as amount of code required, GBStudio < RPG Maker < NES Maker (40 bucks)

Hey man,
some chance to have C64Studio? :)

well good luck remaking fireball factory in basic.

(1 edit) (+2)

hey Chris!

I used GB Studio to create the visuals for "CRNVRS", a pandemic-related animation.

The playable version is on my itch page (the link for the animation w/ soundtrack is also there).

I'm still learning to use all of GBS' tools but so far I'm deeply in love with it, your work is fantastic. I hope I can contribute with cash asap.

Thanks a lot for making it avaiable, best regards from Brazil!

The page for the CRNVRS English update seems to be taken down and I can't find it anywhere else online. Do you know anything about why this is the case?

It has just been made public right now. Sorry about that, mental health issues.

(+1)

saw the trailer for update, it was awesome. cant wait for august

Thanks! Can't wait until it's ready for people to start using :-)

(+1)

Can you please build in a tile-based map editor and maybe also a music editor? In the current state it's a little inconvenient to make a new game from scratch.

I'd definitely like this too, it's not going to be there for the next release but both music and tile editing (and sprite editing for that matter) are things I'd like to include eventually

A proper editor built in too (to edit sprites and backgrounds easily) would be very nice, but paint.net does the job for now.

(+3)(-4)

Can this make executables, or only stuff that runs on emulators?

(+2)

It can't make executables but it can make HTML files besides the regular rom

(+1)

Thank you so much of the reply!

(+2)

np

you COULD make it an executable perhaps with VS and a windows forms, but im not sure how to make it a full emulator. i can try to get back to you if i find out a way to make a simple emulator for these :)

I have a question and suggestion the question is how do i make an animated intro and the suggestion is can u please let the graphic limit be 210. its a very good software tho. 

to make an animated intro you can use fades, animation frames, and sprites.


 for your graphic limit suggestion: maltby doesnt get a choice on that, its based off real gameboy hardware so people with flash can use the games without a problem.

Thanks for the help on the animated intro, and for the graphic part i guess I'll just deal with small the amount since the beta of the new gbstudio has came out

Anyone got any tips on how i can save pixels when designing background? i keep getting a message that my background are over the unique 8x8 pixel limit and i'm struggling to design stuff.

One thing you could try is using software designed creating tiled game backgrounds. Tiled is free and is perfect for this kind of thing https://thorbjorn.itch.io/tiled Eventually I'd like this kind of functionality built directly into GB Studio but it might take a while :-)

thanks for the reply! i've tried a few different programs so i'll add Tiled to the list :) 

(1 edit) (+3)

I have an idea for a sequel to GB Studio: GBA STUDIO

For Gameboy Advance games. I NEED THAT please! YAAAS!

There would be much freedom with less limitations, The Gameboy is okay, but if there were a GBA version, I would be able to make my game the best it could be. Thank you for making GB Studio, I can make a prototype of my game.

i believe that will be here soon, but dont count on it.

We need a SNES maker too but thats for a different comment section.

i believe something like that exists but i dont know if its any good since i like to stick around gameboy since its very simplistic

https://github.com/milodraco/SNES-like_audio

thanks dude!

(1 edit)

Is there currently any way to make a character chase after you? The game I want to design involves you having to run away a lot for reasons that are out of your control and I may need help figuring it out.

from what ive seen in the new trailer for 2.0.0, multiple sprites might be able to move at the same time, so what your thinking of might be do able when it releases. for now, you could try using a player sprite sheet with the character thats chasing you behind the player, but im not too sure how you could do that.

(1 edit) (+2)

I really like GB Studio and can't wait to see what will be in the next update. Do you know if it would be possible to have a "no" transition between scenes? What I mean is that the next scene would instantly show instead of having a transition. It could make doing "cutscenes" a lot more easier (Ex.: using 6 scenes with a reapeating animation frame as the background, I've tried with the transition but it would be a lot more convincing with no transition).

instead of using multiple scenes, use animation frames and Move To blocks. its a lot more practical. but having no transitions would be nice for me too, or being able to change the transition to a slide effect or something :v

(1 edit) (+1)

Gb Studio is great, I am using it to build a platformer. here is the link to the page.

https://valiantproduction.itch.io/

Nice work! I think you'll like the next version of GB Studio when platformers will have a lot more support :-)

Thanks Chris! I presume that would be simply amazing.

When are you planning to release the next update?

currently theres no exact release date, its more of a release-on-finish kind of update, but we know that it should be dropping this august! :]

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