Is there any way to make bullets fired in GB Studio have different trajectories, like the varied projectiles in Mega Man? Because it seems that bullets can only be made to move in straight lines.
I've made a platformer game where there's a short swimmable section. I just altered the physics to make everything slower and then attached a "Player Bounce" event to the jump button to make the player rise with every tap.
and don't forget! I just played the gameboy color game called mickey's speedway because it has an fmv screen so, we need is a logo with background automatic colors so it can make an fmv bbr colors with that and one more thing, the super gameboy border needs to use as a change border plugins
I think we should start by being able to create backgrounds like they did for Bear in the Big Blue House. They were able to use more colors at once by changing the palettes every two scan lines.
Also, there's the DK Land trilogy, where the VRAM is updated every frame to allow for more complex sprite animation. These two functionalities should theoretically be added before attempting to utilize full-motion video, wouldn't you say?
That's what I used. The Mac version has a debugger that lets you look behind the scenes of your favorite Game Boy and GBC games. It helped me learn how to recreate items and physics from other games to use in my fangame.
This was a great tool, but I think I should take a break from it for a while. It's hard to manage all of the .gbsres files all over the place. I prefer when everything was all saved in one .gbsproj file.
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Is there any way to make bullets fired in GB Studio have different trajectories, like the varied projectiles in Mega Man? Because it seems that bullets can only be made to move in straight lines.
What if you make the music wobble or change tempo on update event
and also 256 color image on logo automatic only just like
At least 4.3.0
GBA next? Btw, pretttttyyy good for homebrew and making your own little nostalgic game company
this is amazing
is this open source, to be modded/have ad-ons?, this is amazing but it can be difficult to do some more specific/complicated things
I enjoyed making a fangame with this engine. Once the new update comes, I think I'll start a new project with my original characters.
Can you fix the animation state and swap titles because it might had an issue with that. I see a glitch!
Can you make a platformer mode where the player can swim?
I've made a platformer game where there's a short swimmable section. I just altered the physics to make everything slower and then attached a "Player Bounce" event to the jump button to make the player rise with every tap.
that's pretty clever.
i hate it👍
No one cares, we love it!
Your mom hate something too and that's you
How do you import backgrounds?
Import backgrounds? This game engine uses .png files for backgrounds. All you should have to do is put them in the assets/backgrounds folder.
Can I place issue here
I need help here some reason I was trying to building rom its showing me this error
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
and don't forget! I just played the gameboy color game called mickey's speedway because it has an fmv screen so, we need is a logo with background automatic colors so it can make an fmv bbr colors with that and one more thing, the super gameboy border needs to use as a change border plugins
I think we should start by being able to create backgrounds like they did for Bear in the Big Blue House. They were able to use more colors at once by changing the palettes every two scan lines.
Also, there's the DK Land trilogy, where the VRAM is updated every frame to allow for more complex sprite animation. These two functionalities should theoretically be added before attempting to utilize full-motion video, wouldn't you say?
There was a problem because you need to update because the actor state had some bug issues and needs to be fixed
I'm getting a weird error that doesn't let me compile games.
error message below
Preparando variables...
Preparando imágenes...
Preparando tilesets...
Preparando la interfaz...
Preparando sprites...
Preparando avatares...
Preparando emoticonos...
Preparando música...
Preparando fuentes...
Preparando escenas...
Preparación completa
Compilando eventos...
Eliminando carpeta _gbsbuild
Copiar motor predeterminado
Buscando motor local en assets/engine
Motor local no encontrado, utilizando motor predeterminado
Buscando plugins del motor en plugins/*/engine
Validando archivos de construcción...
Compilando: src\core\absolute.c
Compilando: src\core\actor.c
Compilando: src\core\bankdata.c
Compilando: src\core\bootstrap.s
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058
Construcción cancelada
did you set the language to Spanish by any chance?
Can this be used to create games for windows?
This creates a Nintendo Gameboy ROM file that cam be played on Windows with an emulator.
I think the best emulator is Sameboy: https://sameboy.github.io/
That's what I used. The Mac version has a debugger that lets you look behind the scenes of your favorite Game Boy and GBC games. It helped me learn how to recreate items and physics from other games to use in my fangame.
You could upload your game to itch.io so it can be played from a browser.
This was a great tool, but I think I should take a break from it for a while. It's hard to manage all of the .gbsres files all over the place. I prefer when everything was all saved in one .gbsproj file.