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(2 edits) (+1)

is this open source, to be modded/have ad-ons?, this is amazing but it can be difficult to do some more specific/complicated things

I enjoyed making a fangame with this engine. Once the new update comes, I think I'll start a new project with my original characters.

Can you fix the animation state and swap titles because it might had an issue with that. I see a glitch!

Can you make a platformer mode where the player can swim?

(1 edit) (+2)

I've made a platformer game where there's a short swimmable section. I just altered the physics to make everything slower and then attached a "Player Bounce" event to the jump button to make the player rise with every tap.

(+1)

that's pretty clever.

(+1)(-23)

i hate it👍

(+6)

No one cares, we love it!

(+1)

How do you import backgrounds?

(1 edit)

Import backgrounds? This game engine uses .png files for backgrounds. All you should have to do is put them in the assets/backgrounds folder.

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You wanna test out my game? (Sorry about the video quality) https://gameboyguy.itch.io/animal-crossing-pocket-dreams-v1

Can I place issue here 
I need help here some reason I was trying to building rom its showing me this error

Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT

and don't forget! I just played the gameboy color game called mickey's speedway because it has an fmv screen so, we need is a logo with background automatic colors so it can make an fmv bbr colors with that and one more thing, the super gameboy border needs to use as a change border plugins

I think we should start by being able to create backgrounds like they did for Bear in the Big Blue House. They were able to use more colors at once by changing the palettes every two scan lines.

Also, there's the DK Land trilogy, where the VRAM is updated every frame to allow for more complex sprite animation. These two functionalities should theoretically be added before attempting to utilize full-motion video, wouldn't you say?

There was a problem because you need to update because the actor state had some bug issues and needs to be fixed

I'm getting a weird error that doesn't let me compile games.

error message below

Preparando variables...

Preparando imágenes...
Preparando tilesets...
Preparando la interfaz...
Preparando sprites...
Preparando avatares...
Preparando emoticonos...
Preparando música...
Preparando fuentes...
Preparando escenas...
Preparación completa
Compilando eventos...
Eliminando carpeta _gbsbuild
Copiar motor predeterminado
Buscando motor local en assets/engine
Motor local no encontrado, utilizando motor predeterminado
Buscando plugins del motor en plugins/*/engine
Validando archivos de construcción...
Compilando: src\core\absolute.c
Compilando: src\core\actor.c
Compilando: src\core\bankdata.c
Compilando: src\core\bootstrap.s
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058
Construcción cancelada

did you set the language to Spanish by any chance?

Can this be used to create games for windows?

This creates a Nintendo Gameboy ROM file that cam be played on Windows with an emulator.

I think the best emulator is Sameboy: https://sameboy.github.io/

That's what I used. The Mac version has a debugger that lets you look behind the scenes of your favorite Game Boy and GBC games. It helped me learn how to recreate items and physics from other games to use in my fangame.

You could upload your game to itch.io so it can be played from a browser.

This was a great tool, but I think I should take a break from it for a while. It's hard to manage all of the .gbsres files all over the place. I prefer when everything was all saved in one .gbsproj file.

(4 edits) (+1)

Hello, is there a way to use human voice audio in GB Studio?

(1 edit)

Yes. Here's a tutorial on how to add sample sounds into your projects.

https://www.youtube.com/watch?v=QWs0S_KI3n0

(1 edit) (+1)

Thanks for your answer. I'm a beginner and have encountered another problem - I hope I'm not causing you any trouble. I want to achieve an effect where half of the background remains unchanged while the other half changes. I found that only the 'Replace Tile At Position' function can do this, but this function can only modify one Tile at a time. Is there a way to modify many tiles in bulk? Or is there a better method to modify part of the background? I'd love to hear your suggestions.

(3 edits)

I actually had to do something similar in the game I made.

https://itch.io/post/12441212

If this doesn't work, you could also create multiple scenes with a common tileset. I used both methods for the karaoke sequence in my game.

(7 edits)

Thank you for your answer!I have noticed that switching the lens often causes screen distortion.

What I find truly remarkable is the 'Replace Tile At Position' functionality - its exceptional capability to overcome GB's inherent tile limitations and achieve stunning visual effects is unparalleled.  However, this powerful feature appears to be underutilized in current workflows, possibly due to its relatively complex operation sequence.  

(+3)

First off -- THANK YOU for this awesome tool! We had a blast discovering it during a Jam this weekend (game here if you want to see it). Getting to play a tiny game of ours on the actual machine was immensely nostalgic. 

I was wondering though, is there (or are there plans to include) a way to use a MIDI keyboard to write music in the tool? 

Thanks =)

make it so I can do this on chromebook

(+2)

I wanna use this on mobile

Me too😭😭😭😭

But on amazon kids tablet

Upgrade of android pls gbstudio

Make in-game conversations compatible with other languages PLS

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If you're saying you want games to be playable in other languages, these GB Studio Central articles should help you figure out how to add languages to your games.

https://gbstudiocentral.com/tips/understanding-fonts/

https://gbstudiocentral.com/tips/how-to-multi-language-mechanic/

(+1)

thank u so much❤️❤️

Hey, i was wondering if one day you can make a thing that can make games for the Sega Genesis/Megadrive and the Sega CD/Mega CD (and maybe the 32x) i know its kind of alot but it would be a real dream for something like this

please add controller suport for the baked in emulator or can some one teach me how

Does pressing a button on the controller not map it to the controls you select in the Settings tab?

Oh, but I guess that would cause problems for web builds because someone else may have a different controller than you.

Please compile it for armeabi processors

(-1)

How can I display text that exceeds the 256 characters in the ASCII mapping when the game is running? These texts can be displayed when the game is made, but not when the game is runnin.

Try using multiple fonts and swapping them out as necessary within dialogue events.

(+1)

Thank you for your reply. I don't quite understand how to operate it yet, but I will give it a try.

On the variable text width font, the blank space is always white, with no way to change it. Please add a setting for the font to choose which color that extra space should be! (My project uses a black background and the white square looks really annoying and the only way to fix this is by typing a really annoying string of text before every textbox)

Can we see an example?

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how to on arm based processor

 

(-1)

on linux

(+1)

You should tackle a project, that will make it work on Chromebook better, or even better yet, make a online version of this through web browser

(-1)

Can yall focus on a mobile build

(+2)

This seems cool I just have no coding braincells

I have issue for running in my pc 
it showing me this error

Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058
Cancelled Build

Warnings:Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058

same

(-3)

I can't delete it. Can someone help me?

(1 edit)

Error: EPERM: operation not permitted, unlink 'C:\Users\___\AppData\Local\Temp\_gbstools\gbdk\bin\sdasgb.exe'

Great work, the engine is incredible and has generated a huge range of new games in just a few years. Thousands of new titles, I think Master System also deserves attention in this regard.

I will check if the source code is available and analyze if it would be possible to add an extension version for Sega Master System, as it would certainly take advantage of a lot of what is already ready.

(-4)

is there a option to make gba games 

(+2)(-1)

Haven't you read the other comments regarding GBA compatibility?

(-5)

no

(3 edits)

Is there a way in GB Studio to add one scene into another? To merge them together? For example, to change and display character's outfits?

(not my art, just a reference from pinterest)

Deleted 244 days ago
(1 edit) (+3)

I've got an idea. What you can do is make a background with multiple 'screens' and have the camera jump from one screen to the other. For example, I used this background image to give large text a fading effect:


I have a bit of space between the screens because of the way the Game Boy renders backgrounds (it uses a 256x256 tilemap that wraps around for larger scenes). You can fill this extra space as needed for non-static scenes (like I did with the blank stage).

(1 edit) (-1)

pinterest user spotted, opinion rejected (jk)

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