Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 4 to 19 of 602 · Next page · Last page

Make in-game conversations compatible with other languages PLS

If you're saying you want games to be playable in other languages, these GB Studio Central articles should help you figure out how to add languages to your games.

https://gbstudiocentral.com/tips/understanding-fonts/

https://gbstudiocentral.com/tips/how-to-multi-language-mechanic/

(+1)

thank u so much❤️❤️

Hey, i was wondering if one day you can make a thing that can make games for the Sega Genesis/Megadrive and the Sega CD/Mega CD (and maybe the 32x) i know its kind of alot but it would be a real dream for something like this

please add controller suport for the baked in emulator or can some one teach me how

Does pressing a button on the controller not map it to the controls you select in the Settings tab?

Oh, but I guess that would cause problems for web builds because someone else may have a different controller than you.

Please compile it for armeabi processors

How can I display text that exceeds the 256 characters in the ASCII mapping when the game is running? These texts can be displayed when the game is made, but not when the game is runnin.

Try using multiple fonts and swapping them out as necessary within dialogue events.

(+1)

Thank you for your reply. I don't quite understand how to operate it yet, but I will give it a try.

On the variable text width font, the blank space is always white, with no way to change it. Please add a setting for the font to choose which color that extra space should be! (My project uses a black background and the white square looks really annoying and the only way to fix this is by typing a really annoying string of text before every textbox)

Can we see an example?

(-2)

how to on arm based processor

 

(-1)

on linux

You should tackle a project, that will make it work on Chromebook better, or even better yet, make a online version of this through web browser

Can yall focus on a mobile build

(+2)

This seems cool I just have no coding braincells

I have issue for running in my pc 
it showing me this error

Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058
Cancelled Build

Warnings:Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058

(-2)

I can't delete it. Can someone help me?

(1 edit)

Error: EPERM: operation not permitted, unlink 'C:\Users\___\AppData\Local\Temp\_gbstools\gbdk\bin\sdasgb.exe'

Great work, the engine is incredible and has generated a huge range of new games in just a few years. Thousands of new titles, I think Master System also deserves attention in this regard.

I will check if the source code is available and analyze if it would be possible to add an extension version for Sega Master System, as it would certainly take advantage of a lot of what is already ready.

(-4)

is there a option to make gba games 

(+2)

Haven't you read the other comments regarding GBA compatibility?

(-5)

no

(3 edits)

Is there a way in GB Studio to add one scene into another? To merge them together? For example, to change and display character's outfits?

(not my art, just a reference from pinterest)

Deleted 74 days ago
(1 edit) (+3)

I've got an idea. What you can do is make a background with multiple 'screens' and have the camera jump from one screen to the other. For example, I used this background image to give large text a fading effect:


I have a bit of space between the screens because of the way the Game Boy renders backgrounds (it uses a 256x256 tilemap that wraps around for larger scenes). You can fill this extra space as needed for non-static scenes (like I did with the blank stage).

Viewing most recent comments 4 to 19 of 602 · Next page · Last page