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I have issue for running in my pc 
it showing me this error

Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058
Cancelled Build

Warnings:Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
Error: spawn cmd.exe ENOENT
-4058

(-1)

I can't delete it. Can someone help me?

(1 edit)

Error: EPERM: operation not permitted, unlink 'C:\Users\___\AppData\Local\Temp\_gbstools\gbdk\bin\sdasgb.exe'

Great work, the engine is incredible and has generated a huge range of new games in just a few years. Thousands of new titles, I think Master System also deserves attention in this regard.

I will check if the source code is available and analyze if it would be possible to add an extension version for Sega Master System, as it would certainly take advantage of a lot of what is already ready.

(-4)

is there a option to make gba games 

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Haven't you read the other comments regarding GBA compatibility?

(-4)

no

(3 edits)

Is there a way in GB Studio to add one scene into another? To merge them together? For example, to change and display character's outfits?

(not my art, just a reference from pinterest)

Deleted 43 days ago
(1 edit) (+3)

I've got an idea. What you can do is make a background with multiple 'screens' and have the camera jump from one screen to the other. For example, I used this background image to give large text a fading effect:


I have a bit of space between the screens because of the way the Game Boy renders backgrounds (it uses a 256x256 tilemap that wraps around for larger scenes). You can fill this extra space as needed for non-static scenes (like I did with the blank stage).

(+1)

Wow

I noticed that sometimes actors don't animate properly while they're flickering. Have you noticed this at all?

Please allow us to select small sprites! 8x8 if you please!

Just know that you can only have 40 sprites on screen at once, regardless of whether they're 8x8 or 8x16 sprites.

I understand that Gb studio has such limitations, but the choice to have sprites be selected in 8x16 is a little awkward. I honestly would like to know why that decision was made.

(1 edit)

The final boss in my game uses 24 sprite tiles, not including the prop actors used for attacking the player.

This could not have been done if the scene used 8x8 sprites.

(-3)

Hi. When I tested my game in SGB mode, I get a random and weird palette throughout the entire game, even when transferring SGB packets with a plugin, and the palette changes once you reset. I tested it with BSNES and Mesen, same problem. Might be caused by the Fade Street plugin. Until them, I’ll leave it with no SGB enhancements, or to make the game tell in SGB mode that the X button on the SNES controller should be pressed, and maybe provide passwords for custom palettes.

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is it possible to make a sort of undertale type game

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Yep. It looks like that's been done.

(+1)(-1)

yes i've seen that but was it made with this

(+1)

This one was made using GB Studio.

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