I'm in love with this little game engine. Great work, thanks for adding to the list of things people can use to pick up game development now, as well as making it a unique concept!
music editor has some bugs, I made a song and after a while when I went to edit it, the song just didn't play, no matter what I did. Please fix this bug
My game has a problem where some of the projectiles either use the wrong spritesheet or are part of the wrong collision group or both. Is there a way to fix this, or will I have to wait until the next update?
Hi Levi, I've not come across this issue myself but if you could submit a ticket at https://github.com/chrismaltby/gb-studio/issues and provide as much information as possible, preferably providing a sample project that shows the same problem and we'll can look into fixing this
I was just thinking that since the newest version supports background tile priority, maybe you could alter the sample project to showcase that feature by applying tile priority to the arch over the bridge in Sample Town.
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how can you add an icon for it as an ap
I'm in love with this little game engine. Great work, thanks for adding to the list of things people can use to pick up game development now, as well as making it a unique concept!
music editor has some bugs, I made a song and after a while when I went to edit it, the song just didn't play, no matter what I did. Please fix this bug
gb studio 3.2.1
Linux Appimage/debian version
My game has a problem where some of the projectiles either use the wrong spritesheet or are part of the wrong collision group or both. Is there a way to fix this, or will I have to wait until the next update?
Hi Levi, I've not come across this issue myself but if you could submit a ticket at https://github.com/chrismaltby/gb-studio/issues and provide as much information as possible, preferably providing a sample project that shows the same problem and we'll can look into fixing this
This looks cool! I can't wait for android version xD
I was just thinking that since the newest version supports background tile priority, maybe you could alter the sample project to showcase that feature by applying tile priority to the arch over the bridge in Sample Town.
Just a suggestion, take it or leave it.
Good idea!